I want to get Audio Length without having to play then pause then play again for getting the audio length/duration?
The function called will be: this.createRangeElement
But for some reason it outputs "NaN", so how would I force the Audio to render?
function get_uai(){ return new uai(); }
function uai(){
  var AE = new Audio();
  var played = false;
  this.src = "";
  this.set_src = function(){ AE.src = this.src; AE.load(); }
  this.play = function(){
    if(played == true){
      AE.play();
    }else{
      AE.src = this.src;
      played = true;
      AE.play();
    }
  };
  this.pause = function(){
    AE.pause();
  }
  this.stop = function(){
    window.aui = undefined;
  }
  this.createRangeElement = function(){
    var min = "0";
    AE.load();
    var max = AE.duration;
    console.log(max);
  }
}
// Getting the UAI API
      var aud = get_uai();
      // Setting the source
      aud.src = "http://crossorigin.me/https://s3-us-west-2.amazonaws.com/s.cdpn.io/1715/the_xx_-_intro.mp3";
      aud.set_src();
      // Creating a range element
      aud.createRangeElement();
      // Playing the sound
      //aud.play()<html>
  <head>
    <title>Music Player</title>
    <link rel="stylesheet" type="text/css" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" />
  </head>
  <body>
    <em class="fa fa-pause" onclick="aud.pause();"></em>
    <em class="fa fa-play" onclick="aud.play();"></em>
  </body>
</html>