std::realloc is dangerous in c++ if the malloc'd memory contains non-pod types.  It seems the only problem is that std::realloc wont call the type destructors if it cannot grow the memory in situ.
A trivial work around would be a try_realloc function.  Instead of malloc'ing new memory if it cannot be grown in situ, it would simply return false.  In which case new memory could be allocated, the objects copied (or moved) to the new memory, and finally the old memory freed.
This seems supremely useful.  std::vector could make great use of this, possibly avoiding all copies/reallocations.
preemptive flame retardant: Technically, that is same Big-O performance, but if vector growth is a bottle neck in your application a x2 speed up is nice even if the Big-O remains unchanged.
BUT, I cannot find any c api that works like a try_realloc.
Am I missing something?  Is try_realloc not as useful as I imagine?  Is there some hidden bug that makes try_realloc unusable?
Better yet, Is there some less documented API that performs like try_realloc?
NOTE: I'm obviously, in library/platform specific code here.  I'm not worried as try_realloc is inherently an optimization.
Update:
Following Steve Jessops comment's on whether vector would be more efficient using realloc I wrote up a proof of concept to test.  The realloc-vector simulates a vector's growth pattern but has the option to realloc instead.  I ran the program up to a million elements in the vector.
For comparison a vector must allocate 19 times while growing to a million elements.
The results, if the realloc-vector is the only thing using the heap the results are awesome, 3-4 allocation while growing to the size of million bytes.
If the realloc-vector is used alongside a vector that grows at 66% the speed of the realloc-vector  The results are less promising, allocating 8-10 times during growth.
Finally, if the realloc-vector is used alongside a vector that grows at the same rate, the realloc-vector allocates 17-18 times.  Barely saving one allocation over the standard vector behavior.
I don't doubt that a hacker could game allocation sizes to improve the savings, but I agree with Steve that the tremendous effort to write and maintain such an allocator isn't work the gain.