I want to draw a curve according to a control points list. 
This is what I expected:

Here are the control points: (0,90) (1,100) (-3,145) (10,150) (23,155) (73,108) (80,120) (86,131) (40,210) (50,220) (60,230) (148,185) (140,180) (131,175) (23,188) (0,190)
Here is my code:
public List<PointType> controlPoints;
public void render(Canvas canvas, Paint paint) {
        int size = controlPoints.size();
        if (size < 2) {
            return;
        }
        paint.setColor(this.color);
        paint.setStyle(this.style);
        Path curvePath = new Path();
        PointType firstPoint = null;
        PointType beginPoint = null;
        for (PointType point : controlPoints) {
            if (firstPoint == null) {
                firstPoint = point;
            } else if (beginPoint == null) {
                beginPoint = point;
            } else {
                curvePath.moveTo(firstPoint.x, firstPoint.y);
                curvePath.quadTo(beginPoint.x, beginPoint.y, point.x, point.y);
                firstPoint = beginPoint;
                beginPoint = point;
            }
        }
        canvas.drawPath(curvePath, paint);
    }
But the result is this:
What's wrong and How can I draw the correct curve?
