I have read the docs for SemaphoreSlim SemaphoreSlim MSDN which indicates that the SemaphoreSlim will limit a section of code to be run by only 1 thread at a time if you configure it as:
SemaphoreSlim _semaphoreSlim = new SemaphoreSlim(1, 1);
However, it doesn't indicate if it stops the same thread from accessing that code. This comes up with async and await. If one uses await in a method, control leaves that method and returns when whatever task or thread has completed. In my example, I use a button with an async button handler. It calls another method (Function1) with 'await'. Function1 in turn calls
await Task.Run(() => Function2(beginCounter));
Around my Task.Run() I have a SemaphoreSlim. It sure seems like it stops the same thread from getting to Function2. But this is not guaranteed (as I read it) from the documentation and I wonder if that can be counted on.
I have posted my complete example below.
Thanks,
Dave
 using System;
 using System.Threading;
 using System.Threading.Tasks;
 using System.Windows;
 namespace AsynchAwaitExample
 {
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
    private readonly SemaphoreSlim _semaphoreSlim = new SemaphoreSlim(1, 1);
    public MainWindow()
    {
        InitializeComponent();
    }
    static int beginCounter = 0;
    static int endCounter = 0;
    /// <summary>
    /// Suggest hitting button 3 times in rapid succession
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private async void button_Click(object sender, RoutedEventArgs e)
    {
        beginCounter++;
        endCounter++;
        // Notice that if you click fast, you'll get all the beginCounters first, then the endCounters
        Console.WriteLine("beginCounter: " + beginCounter + " threadId: " + Thread.CurrentThread.ManagedThreadId);
        await Function1(beginCounter);
        Console.WriteLine("endCounter: " + endCounter + " threadId: " + Thread.CurrentThread.ManagedThreadId);
    }
    private async Task Function1(int beginCounter)
    {
        try
        {
            Console.WriteLine("about to grab lock" + " threadId: " + Thread.CurrentThread.ManagedThreadId + " beginCounter: " + beginCounter);
            await _semaphoreSlim.WaitAsync();  // get rid of _semaphoreSlim calls and you'll get into beginning of Function2 3 times before exiting
            Console.WriteLine("grabbed lock" + " threadId: " + Thread.CurrentThread.ManagedThreadId + " beginCounter: " + beginCounter);
            await Task.Run(() => Function2(beginCounter));
        }
        finally
        {
            Console.WriteLine("about to release lock" + " threadId: " + Thread.CurrentThread.ManagedThreadId + " beginCounter: " + beginCounter);
            _semaphoreSlim.Release();
            Console.WriteLine("released lock" + " threadId: " + Thread.CurrentThread.ManagedThreadId + " beginCounter: " + beginCounter);
        }
    }
    private void Function2(int beginCounter)
    {
        Console.WriteLine("Function2 start" + " threadId: " + Thread.CurrentThread.ManagedThreadId + " beginCounter: " + beginCounter);
        Thread.Sleep(1000);
        Console.WriteLine("Function2 end" + " threadId: " + Thread.CurrentThread.ManagedThreadId + " beginCounter: " + beginCounter);
        return;
    }
}
}
Sample output if you click button 3 times. Notice that Function2 always finishes for a given counter before it starts again.
    beginCounter: 1 threadId: 9
about to grab lock threadId: 9 beginCounter: 1
grabbed lock threadId: 9 beginCounter: 1
Function2 start threadId: 13 beginCounter: 1
beginCounter: 2 threadId: 9
about to grab lock threadId: 9 beginCounter: 2
beginCounter: 3 threadId: 9
about to grab lock threadId: 9 beginCounter: 3
Function2 end threadId: 13 beginCounter: 1
about to release lock threadId: 9 beginCounter: 1
released lock threadId: 9 beginCounter: 1
grabbed lock threadId: 9 beginCounter: 2
Function2 start threadId: 13 beginCounter: 2
endCounter: 3 threadId: 9
Function2 end threadId: 13 beginCounter: 2
about to release lock threadId: 9 beginCounter: 2
released lock threadId: 9 beginCounter: 2
endCounter: 3 threadId: 9
grabbed lock threadId: 9 beginCounter: 3
Function2 start threadId: 13 beginCounter: 3
Function2 end threadId: 13 beginCounter: 3
about to release lock threadId: 9 beginCounter: 3
released lock threadId: 9 beginCounter: 3
endCounter: 3 threadId: 9
If you get rid of the SemaphoreSlim calls you'll get:
beginCounter: 1 threadId: 10
about to grab lock threadId: 10 beginCounter: 1
grabbed lock threadId: 10 beginCounter: 1
Function2 start threadId: 13 beginCounter: 1
beginCounter: 2 threadId: 10
about to grab lock threadId: 10 beginCounter: 2
grabbed lock threadId: 10 beginCounter: 2
Function2 start threadId: 14 beginCounter: 2
beginCounter: 3 threadId: 10
about to grab lock threadId: 10 beginCounter: 3
grabbed lock threadId: 10 beginCounter: 3
Function2 start threadId: 15 beginCounter: 3
Function2 end threadId: 13 beginCounter: 1
about to release lock threadId: 10 beginCounter: 1
released lock threadId: 10 beginCounter: 1
endCounter: 3 threadId: 10
Function2 end threadId: 14 beginCounter: 2
about to release lock threadId: 10 beginCounter: 2
released lock threadId: 10 beginCounter: 2
endCounter: 3 threadId: 10
 
     
    