I tried to read and show a sprite, but all what I got is this error:
Exception in thread "Thread-2" java.lang.NullPointerException
    at Game.MainCharacter.render(MainCharacter.java:44)
    at Game.Game.render(Game.java:105)
    at Game.Game.run(Game.java:149)
    at java.lang.Thread.run(Unknown Source)
The sprite was opened correctly (I checked it), but I don't know where I forgot something...
Here are the classes that were used (I wrote just the code that were used): GlobalTextures Class - contains all my spritesheeets
package Game;
import java.awt.image.BufferedImage;
public class GlobalTextures {
    public BufferedImage player;
    private SpriteSheet character;
    public GlobalTextures(Game game) {
        character = new SpriteSheet(game.getCharacterSpriteSheet());
        getTextures();
    }
    private void getTextures() {
        player = character.getSprite(1, 1, 333, 472);
        if(player == null) System.out.println("It doesn't exist");
    }
}
Player Class - there I open the character and I'm 90% sure that there's the error, but I don't know why...
package Game;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
public class MainCharacter extends GameObject implements Entity{
    public MainCharacter(double x, double y, GlobalTextures tex) {
        super(x, y, tex);
    }
    public void render(Graphics g) {
        Game game = new Game();
        g.drawImage(tex.player, (int)x, (int) y, null);
    }
}
Sprite class - here I get the sprite and return the character
package Game;
import java.awt.image.BufferedImage;
public class SpriteSheet {
    private BufferedImage image;
    public SpriteSheet(BufferedImage image)
    {
        this.image = image;
    }
    public BufferedImage getSprite(int col, int row, int width, int height)
    {
        BufferedImage img = image.getSubimage((col * 2000) - 2000, (row * 2829) - 2829, width, height);
        return img;
    }
}
////////////////////////////////////////////////////////////////////////////////
package Game;
public class GameObject {
    protected double x;
    protected double y;
    protected GlobalTextures tex;
    public GameObject(double x, double y, GlobalTextures tex){
        this.x = x;
        this.y = y;
        this.tex = tex;
    }
}
