I'm trying to create a class that contains structs of the following types:
 struct gameObject
       {
         int row;                       // row position of the object
         int column;                    // column position of the object
         bool isFound;          // flag to indicate if the object has been found (or is dead, in the case of the monster)
         bool isVisible;        // flag to indicate if the object can be seen on the board -add in week 4
        };
struct playerObject
{
    bool alive;             // flag to indicate if the player is alive or dead
    bool hasWeapon;         // flag to indicate if the player has the weapon
    bool hasTreasure;       // flag to indicate if the player has the treasure
    bool hasTorch;          // flag to indicate if the player has the torch -add in week 4
    bool hasNoisemaker;     // flag to indicate if the player has the noisemaker -add in week 4
    bool hasKey;
    gameObject position;    // variables for row, column and visibility
};
I'm doing this so I can have all of my "game pieces" and their data under one object to hopefully help with readability. The class I'm trying to declare is below:
class pieces{//the class for the game and player objects
public:
    pieces();
    ~pieces();
    gameObjectType hold = EMPTY;                         // Holds objects under the monster<bug fix>
    // </WK6>
    playerObject player = { true, false, false, false, false, false, { -1, -1, false, true } };  // the player
    gameObject treasure ={ -1, -1, false, true };           // the treasure
    gameObject monster = { -1, -1, false, true };           // the monster
    gameObject weapon = { -1, -1, false, true };            // the weapon
    gameObject torch = { -1, -1, false, true };             // the torch
    gameObject noisemaker = { -1, -1, false, true };  // the noisemaker
    gameObject key = { -1, -1, false, true };
    gameObject caveExit = { -1, -1, false, true };          // the cave exit
};
The problem is that I keep getting a C2661 error. For all of my gameObject declarations it says error C2661: 'gameObject::gameObject' : no overloaded function takes 4 arguments
However, for my playerObject, it says the same except with 7 arguments instead of 4.
I've been at it for hours and I can't figure out what's going on.
 
     
    