I have a button that onclick class the function getImage(); and it crashes when I call it on my iphone 7 plus that has ios 10. Can someone please tell me why this is happening and give me the right code for to stop this. Here is the code I have as of now that used to work and stil works on older ios and android.
navigator.camera.getPicture function crashes on ios 10 device.
    function getImage() {
        // Retrieve image file location from specified source
        navigator.camera.getPicture(uploadPhoto, 
            function(message) {
                alert('get picture failed');
            }, {
                quality: 80, 
                destinationType: navigator.camera.DestinationType.FILE_URI,
                sourceType: navigator.camera.PictureSourceType.PHOTOLIBRARY,
                correctOrientation : true,
                allowEdit: true
                }
        );
    }
    function uploadPhoto(imageURI) {
        //function sendPhoto(filetype){
            var options = new FileUploadOptions();
            options.fileKey="file";
            //get file name
            options.fileName=imageURI.substr(imageURI.lastIndexOf('/')+1);
            //Check if the device is android or not and if it is use the folowing code
            var devicePlatform = device.platform;
            if(devicePlatform == "Android"){                    
                //check file extension
                options.fileName=imageURI.substr(imageURI.lastIndexOf('/')+1)+".jpeg";
            }   
            var params = new Object();
            params.value1 =  "Babatunde";
            params.value2 = "param";
            options.params = params;
            options.chunkedMode = false;
            var ft = new FileTransfer();
            ft.upload(imageURI, "uploadUserPhoto.php", win, fail, options);
        //Part of the commment out function sendPhoto
        //}
   }
    function win(r) {
        console.log("Code = " + r.responseCode);
        console.log("Response = " + r.response);
        console.log("Sent = " + r.bytesSent);
        alert(r.response);
    }
    function fail(error) {
        alert("An error has occurred: Code = " + error.code);
    }
 
     
    