I'm trying to make server on Qt. Sometimes it works good, but sometimes it crashes when first client try connect. I use common QTcpServer and my MySocket inherited from QTcpSocket.
    class MySocket : public QTcpSocket
{
public:
    CShip *parentShip;
    int pt_type;
    int descriptor;
    QListView *log;
    QStandardItemModel *log_model;
public:
    MySocket();
    qint64 MyWrite(char* data, quint64 maxSize);
    void LogAddString(QString str);
};
I have a global log(QListView) and a log_model(QStandardItemModel). Which use, hmmm, like log. And every socket must have pointers to both.
    class MainWindow : public QMainWindow
{
    Q_OBJECT
public:
    explicit MainWindow(QWidget *parent = 0);
    ~MainWindow();
    void LogAddString(QString str);
private slots:
    void newUser();
    void slotReadClient();
    void UserCreate();
    void DataUpdate();
    void UserDisconnected();
private:
    Ui::MainWindow *ui;
    QTcpServer *server;
    QMap<int, MySocket*> SClients;
    MyTableModel *table_model;
    QStandardItemModel *log_model;
    QTimer *timer_update;
};
Start defenition
log_model = new QStandardItemModel();
ui->log->setModel(log_model);
server = new QTcpServer(this);
connect(server, SIGNAL(newConnection()), this, SLOT(newUser()));
server->listen(QHostAddress::Any, 63258); 
And crash moment -
    void MainWindow::newUser()
{
    MySocket* clientSocket;
    clientSocket = (MySocket*)(server->nextPendingConnection());
    clientSocket->log = ui->log;
    clientSocket->log_model = log_model;
    /*clientSocket->pt_type = 0;
    int idusersocs = clientSocket->socketDescriptor();
    SClients[idusersocs] = clientSocket;
    clientSocket->descriptor = idusersocs;
    connect(clientSocket, SIGNAL(readyRead()), this, SLOT(slotReadClient()));
    connect(clientSocket, SIGNAL(disconnected()), this, SLOT(UserDisconnected()));*/
}
Last string before comment - clientSocket->log_model = log_model;. If it in programm, it would crash, but if not - programm not crash. What I am doing wrong?
 
     
    