I am struggling to find the cause for the duplicate notification message on android using Firebase, Unity and sending from nodejs with the help of node-gcm.
Here is all relative code:
Unity3d client side I got:
 public class PushServiceManager : MonoBehaviour
    {
        public string Identifier;
        public string SkuId;
        public SQSParameters sqsOptions;
        private SQSManager sqs;
        // Use this for initialization
        void Start()
        {
            sqs = new SQSManager(this.sqsOptions);
            sqs.Initialize(this.gameObject);
            Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived;
            Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived;
        }
        public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
        {
            Debug.Log("Received Registration Token: " + token.Token);
            RegistrationToken t = new RegistrationToken();
            t.id_token = token.Token;
            // sends token to node server
            sqs.SendRegistrationToken(t);
        }
        public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e)
        {
            Debug.Log(e.Message.Data.ToString());
        }
    }
Nodejs server side:
pushNotification(pushRequest, tokens, callback) {
        // This is an array of firebase tokens
        let registrationTokens = tokens.map(function (token) {
            return token.token;
        });
        let message = new gcm.Message({
            timeToLive: pushRequest.ttl
        });
        let note = {
           title: 'Message title',
           icon: 'none',
           sound: 'none',
           body: 'message text'
        };
        message.addNotification(note);
        let payload = {
           data: {foo: "foo"}
        }
        message.addData(payload);
        this.sender.send(message, {registrationTokens}, callback);
    }
Question:
Why do I get the second empty push notification?
Tapping first one opens up a unity game as expected but tapping that empty one does not.
Where am I going wrong with this?
Thank you!
01.31.17 UPDATE:
Shutout to firebase support team for looking into this issue...

