I've an object in Blender. Because I want to do some UV-unwrapping using ThreeJS (see here) I determined that I need merge two of the sides to correctly unwrap.
So before exporting the .blend as a .obj object I selected the Tris to Quads face option to create a square face for the two sides as opposed to it being made up of two triangles. Here's what it looked like in Blender:
But when I import the .obj and .mtl file into ThreeJs I get this:
Is this a problem to do with me not updating the material being added to the new object? The handles appearing white makes me think this is the case. If so how can I go about fixing it?

