I'm doing a multiple choice quiz game, and im tryinng to highlight the correct answer in green if the wrong answer is clicked. for example if i have A , B , C and D and "A" is the correct answer. i want if i choose "B" to turn B to red color and display the correct answer to green which is in this case "A". Right now i have if i click the right answer it displays green, as i want it. and if i press wrong answer it displays red. what im missing is when i click wrong answer i want to also highlight the correct answer.
Here's my functions:
In the Game controller:
public bool theAnswerIsCorrect;
public bool IsCorrected()
{
    return theAnswerIsCorrect;
}
public void AnswerButtonClick(bool isCorrect)
{
    if (isCorrect)
    {
        Debug.Log("I'm Correct");
        theAnswerIsCorrect = true;
        playerScore += currentRoundData.pointAddedForCorrectAnswer;
        scoreDisplayText.text = "Score: " + playerScore.ToString();
    }
    else
        theAnswerIsCorrect = false;
    // Do we still have questions?
    if (questionPool.Length > questionIndex + 1)
    {
        //questionIndex++;
        UpdateQuestionIndex();
        StartCoroutine(DelayTime(3));
      //  ShowQuestion();
    }
    else
    {
        EndRound();
    }
}
And this is an a class that just holdes my data
public class answerData {
public string answerTxt;
public bool isCorrect;
}
This is being used in the ButtonClick function (the code in the begging of the question) -> this line
        gameController.AnswerButtonClick (AnswerData.isCorrect);
And in the inspector i specify by the bool what is the correct answer
*** NEW SCRIPT HERE "Picking up the Correct button"
// store reference to btn text
public Text answerText;
private answerData AnswerData;
private GameController gameController;
public static AnswerButton _instace;
private void Awake()
{
    _instace = this;
}
// Use this for initialization
void Start () 
{
    gameController = FindObjectOfType<GameController> ();
}
public void Setup(answerData data)
{
    AnswerData = data;
    answerText.text = AnswerData.answerTxt;
}
IEnumerator ReturnButtonColor()
{
    yield return new WaitForSeconds(2.9f);
    GetComponent<Button>().image.color = Color.white;
    Debug.Log("HiB");
}
public void HandleClick()
{
    gameController.AnswerButtonClick (AnswerData.isCorrect);
    if (gameController.IsCorrected())
    {
       GetComponent<Button>().image.color = Color.green;
        Debug.Log("im true");
        StartCoroutine(ReturnButtonColor());
    }
    else
    {
        GetComponent<Button>().image.color = Color.red;
      //  gameController.IsCorrected().image.color = Color.green;
        StartCoroutine(ReturnButtonColor());
    }
}
Thank you
 
     
     
    