I'm writing a QT project in Xcode, I made a Widget application in the QT Editor and used the "qmake -spec macx-xcode" to convert the project into an Xcode project.
I have a standard project:
main.cpp
int main(int argc, char *argv[])
{
    QApplication app(argc, argv);
    MainWindow w;
    w.show();
    return app.exec();
}
main window.cpp
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new   Ui::MainWindow)
{
    m_button = new QPushButton(this);
    m_button -> setText("button");
    m_button->setGeometry(QRect(QPoint(100, 100),QSize(200, 50)));
    QPushButton *workingButton = new QPushButton("Hello");
    workingButton -> show();
    connect(m_button, SIGNAL(clicked()), this, SLOT(quitButton()));
    ui->setupUi(this);
}
void MainWindow::quitButton() {
     m_button->setText("Example");
}
MainWindow::~MainWindow()
{
    delete ui;
}
main window.h
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
    Q_OBJECT
    public:
    explicit MainWindow(QWidget *parent = 0);
    ~MainWindow();
private slots:
    void quitButton();
private:
    Ui::MainWindow *ui;
    QPushButton *m_button;
};
#endif
The m_button shows up in the mainWindow but it is not clickable but the workingButton, shows up in its own separate window, and in the connect, when I replace the m_button with the workingButton, it is able to call the function. Any idea why the m_button is not sending a signal or function not being called?
 
    
