I'm trying to pass an array that comes from the Base class in the constructor of the Child class, however I feel like there might be conflict in terms of constructors getting called as the getFullArray() method of the Base class returns null.
Base class looks like this:
    protected Byte[,] _byteTileArray; //is going to be implemented in child class
    private Object[,] objectTileArray;
    public Level_Manager(ContentManager content)
    {
        CreateTileArray();
        objectTileArray = new Object[_byteTileArray.GetLength(0), _byteTileArray.GetLength(1)];
        CreateWorld(content);
    }
    protected abstract void CreateTileArray();
    private void CreateWorld(ContentManager content)
    {
        for(int row = 0; row < _byteTileArray.GetLength(0); row++)
        {
            for (int col = 0; col < _byteTileArray.GetLength(1); col++)
            {
                switch (_byteTileArray[row,col]) 
                {
                    case 0: objectTileArray[row, col] = null; break;
                    case 1: objectTileArray[row, col] = new Cube(new Vector2(col * (852/12), row * (480/7)), content, 124, 33, new Vector2(0, 0)); break;
                    case 2: objectTileArray[row, col] = new Ladder(new Vector2(col * (852 / 12), row * (480 / 7)-33), content, 50, 107, new Vector2(0, 0)); break;
                }
            }
        }
    }
    public Object[,] getFullArray(){
        return objectTileArray;
   }
I need the objectTileArray from getFullArray()
This is the Child class constructor:
private Object[,] arrayObjects;
    #endregion
    public Level1(ContentManager content, GraphicsDevice device) : base(content)
    {
        this.content = content;
        arrayObjects = getFullArray();
        hero = new Hero(new Vector2(1, device.Viewport.Height-40), this.content, arrayObjects);
    }
arrayObjects is null here.
