I've got a file with some names of files in it for loading prefabs. I was loading the files with File.ReadAllLines(hardPathToFile) but that doesn't work when you build. You need to use a "Resource" folder. So I tried using Resource.Load(fileName) however that doesn't bring out a list or array. I then tried File.ReadAllLines(Resource.Load(fileName, typeOf(TextAsset)) as TextAsset)) but that doesn't work because the resource that gets loaded isn't a string filepath. 
Here's the full code:
void getList(string filePath)
{
    prefabObjects.Clear();
    //Read all the lines from the file. File loaded from resources
    print((Resources.Load(filePath, typeof(TextAsset)) as TextAsset).text);
    var prefabs = File.ReadAllLines((Resources.Load(filePath, typeof(TextAsset)) as TextAsset).text);
    print(prefabs);
    foreach (var prefab in prefabs)
    {
        print(prefab);
        GameObject newPrefab = Resources.Load(prefab, typeof(GameObject)) as GameObject;
        prefabObjects.Add(newPrefab);
    }
}
How can I get this to work?
All help appreciated, thanks :)
 
    