Hey i'm trying to move an image in python with either arrow keys or WASD but i keep getting an indent error
File "1stgame.py", line 43 elif event.key == pygame.K_RIGHT: ^ IndentationError: unindent does not match any outer indentation level
import pygame
#Start pygame
pygame.init()
#Window/Screen/Display
display_x = 1280
display_y = 720
display = pygame.display.set_mode((display_x,display_y))
pygame.display.set_caption('Platforms')
clock = pygame.time.Clock()
#Colors
black = (0,0,0)
green = (1,166,17)
#Images
character = pygame.image.load('character.gif')
def chrctr(x,y):
    display.blit(character,(x,y))
x_c = (display_x  / 2)
y_c = (display_y / 2)
floor_1 = pygame.image.load('wood.jpg')
def floor(x,y):
    display.blit(floor_1,(x,y))
x = (display_x * 0)
y = (display_y * 0.9)
not_dead=True
while not_dead:
    for event in pygame.event.get():
        if (event.type==pygame.QUIT):
            not_dead=False 
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x_c = -5
            elif event.key == pygame.K_RIGHT:
                x_c = 5
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                x_c = 0
    display.fill(green) 
    pygame.draw.rect(display, black, [0, 550, 200, 50])
    pygame.draw.rect(display, black, [0, 450, 200, 50])
    pygame.draw.rect(display, black, [0, 350, 200, 50])
    pygame.draw.rect(display, black, [0, 250, 200, 50])
    pygame.draw.rect(display, black, [0, 150, 200, 50])
    pygame.draw.rect(display, black, [0, 50, 200, 50])
    pygame.draw.rect(display, black, [1080, 550, 200, 50])
    pygame.draw.rect(display, black, [1080, 450, 200, 50])
    pygame.draw.rect(display, black, [1080, 350, 200, 50])
    pygame.draw.rect(display, black, [1080, 250, 200, 50])
    pygame.draw.rect(display, black, [1080, 150, 200, 50])
    pygame.draw.rect(display, black, [1080, 50, 200, 50])
    floor(0,display_y * 0.9)
    floor(236, display_y * 0.9)
    floor(472, display_y * 0.9)
    floor(708, display_y * 0.9)
    floor(944, display_y * 0.9)
    floor(1180, display_y * 0.9)
    chrctr(x_c, y_c)
    pygame.display.update()
    clock.tick(60)
print "Hello"
pygame.quit()
 
    