Currently I am tracking my location on an MKMapView. My objective is to draw a bezier path identical to an MKPolyline created from tracked locations.
What I have attempted is: Store all location coordinates in a CLLocation array. Iterate over that array and store the lat/lng coordinates in a CLLocationCoordinate2D array. Then ensure the polyline is in the view of the screen to then convert all the location coordinates in CGPoints.
Current attempt:
@IBOutlet weak var bezierPathView: UIView! 
var locations = [CLLocation]() // values from didUpdateLocation(_:)
func createBezierPath() {
    bezierPathView.isHidden = false
        var coordinates = [CLLocationCoordinate2D]()
        for location in locations {
            coordinates.append(location.coordinate)
        }
        let polyline = MKPolyline(coordinates: coordinates, count: coordinates.count)
        fitPolylineInView(polyline: polyline)
        let mapPoints = polyline.points()
        var points = [CGPoint]()
        for point in 0...polyline.pointCount
        {
            let coordinate = MKCoordinateForMapPoint(mapPoints[point])
            points.append(mapView.convert(coordinate, toPointTo: polylineView))
        }
        print(points)
        let path = UIBezierPath(points: points)
        path.lineWidth = 2.0
        path.lineJoinStyle = .round
        let layer = CAShapeLayer(path: path, lineColor: UIColor.red, fillColor: UIColor.black)
        bezierPathView.layer.addSublayer(layer)
}
extension UIBezierPath {
    convenience init(points:[CGPoint])
    {
        self.init()
        //connect every points by line.
        //the first point is start point
        for (index,aPoint) in points.enumerated()
        {
            if index == 0 {
                self.move(to: aPoint)
            }
            else {
                self.addLine(to: aPoint)
            }
        }
    }
}
extension CAShapeLayer
{
    convenience init(path:UIBezierPath, lineColor:UIColor, fillColor:UIColor)
    {
        self.init()
        self.path = path.cgPath
        self.strokeColor = lineColor.cgColor
        self.fillColor = fillColor.cgColor
        self.lineWidth = path.lineWidth
        self.opacity = 1
        self.frame = path.bounds
    }
}
I am able to output the points to the console that stored from the convert(_:) method( not sure if they are correct ). Yet the there is not output on the bezierPathView-resulting in an empty-white background-view controller.
 
    
 
    