I'm trying to pass a slice of pointers to structs that implement the interface LogicAdapter. Here's my code:
main.go:
var adapters[]LogicAdapter
adapter1 := &ExampleAdapter{}
fmt.Printf("Addr: %p\n", adapter1)
adapters = append(adapters, adapter1)
bot := ChatterBot{"Charlie", MultiLogicAdapter{adapters}}
bot.getResponse("test", 0)
multiadapterlogic.go:
type MultiLogicAdapter struct {
adapters []LogicAdapter
}
func (logic *MultiLogicAdapter) process(text string, session int) string {
//response := logic.adapters[0].process(text, session)
response := ""
for _, adapter := range logic.adapters {
fmt.Printf("Addr: %p\n", &adapter)
}
_ = response
return ""
}
The output of main is:
Addr: 0x5178f0
Addr: 0xc42000a340
I didn't include LogicAdapter because I don't think it's necessary.
I don't like to fill this with much code, but here's ChatterBot if it makes things easier to understand (but keep in mind that bot.getResponse calls process, that's it)
chatterbot.go
type ChatterBot struct {
Name string
MultiLogicAdapter
}
func (bot *ChatterBot) getResponse(text string, session int) string {
response := bot.process(text, session)
_ = response
return ""
}
First of all, I had the idea of storing pointers to LogicAdapters, in this way
var adapters[]*LogicAdapter
but everytime I tried to insert the adapter1 pointer there, I got:
*LogicAdapter is pointer to interface, not interface
so I discovered this and learned this:
When you have a struct implementing an interface, a pointer to that struct implements automatically that interface too. That's why you never have *SomeInterface in the prototype of functions, as this wouldn't add anything to SomeInterface, and you don't need such a type in variable declaration (see this related question).
So I decided to leave the adapters[] declaration as you see in the code. The problem is that besides adapters storing a pointer to adapter1, when it gets printed in MultiLogicAdapter, it's another address. I know that I'm passing adapters to MultiLogicAdapter as a copy, but the copy would have the same references to adapter1. So what's happening?
Why I'm iterating through pointers? Because of this: https://www.goinggo.net/2013/09/iterating-over-slices-in-go.html If I don't, I'll be creating lots of unecessary copies.