I'm trying to avoid false positives with valgrind, but I'm suck with a combination of atexit() and fork(), despite using --trace-children=yes.  My code:
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
static int * arr;
static void cleanup() {
    free(arr);
    printf("free arr as: %p\n", (void *)arr);
}
int main()
{
    arr = malloc(16 * sizeof(int));
    printf("allocated arr as: %p\n", (void *)arr);
    atexit(cleanup);
    pid_t pid = fork();
    if (pid == -1) {
        exit(1);
    } else if (pid == 0) {
        // child
        _exit(0);
    } else {
        // parent
        exit(0);
    }
}
Command-line:
$ clang -Weverything leak.c 
$ valgrind --trace-children=yes ./a.out 
==3287== Memcheck, a memory error detector
==3287== Copyright (C) 2002-2015, and GNU GPL'd, by Julian Seward et al.
==3287== Using Valgrind-3.12.0 and LibVEX; rerun with -h for copyright info
==3287== Command: ./a.out
==3287== 
allocated arr as: 0x5202040
free arr as: 0x5202040
==3288== 
==3288== HEAP SUMMARY:
==3288==     in use at exit: 64 bytes in 1 blocks
==3288==   total heap usage: 2 allocs, 1 frees, 1,088 bytes allocated
==3288== 
==3288== LEAK SUMMARY:
==3288==    definitely lost: 0 bytes in 0 blocks
==3288==    indirectly lost: 0 bytes in 0 blocks
==3288==      possibly lost: 0 bytes in 0 blocks
==3288==    still reachable: 64 bytes in 1 blocks
==3288==         suppressed: 0 bytes in 0 blocks
==3288== Rerun with --leak-check=full to see details of leaked memory
==3288== 
==3288== For counts of detected and suppressed errors, rerun with: -v
==3288== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
==3287== 
==3287== HEAP SUMMARY:
==3287==     in use at exit: 0 bytes in 0 blocks
==3287==   total heap usage: 2 allocs, 2 frees, 1,088 bytes allocated
==3287== 
==3287== All heap blocks were freed -- no leaks are possible
==3287== 
==3287== For counts of detected and suppressed errors, rerun with: -v
==3287== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
Based on the printf() output, it looks like there's no leaks.  Can I convince valgrind of this, or should I just add this to my valgrind suppression file?