I have decided to compare the times of passing by value and by reference in C++ (g++ 5.4.0) with the following code:
#include <iostream>
#include <sys/time.h>
using namespace std;
int fooVal(int a) {
for (size_t i = 0; i < 1000; ++i) {
++a;
--a;
}
return a;
}
int fooRef(int & a) {
for (size_t i = 0; i < 1000; ++i) {
++a;
--a;
}
return a;
}
int main() {
int a = 0;
struct timeval stop, start;
gettimeofday(&start, NULL);
for (size_t i = 0; i < 10000; ++i) {
fooVal(a);
}
gettimeofday(&stop, NULL);
printf("The loop has taken %lu microseconds\n", stop.tv_usec - start.tv_usec);
gettimeofday(&start, NULL);
for (size_t i = 0; i < 10000; ++i) {
fooRef(a);
}
gettimeofday(&stop, NULL);
printf("The loop has taken %lu microseconds\n", stop.tv_usec - start.tv_usec);
return 0;
}
It was expected that the fooRef execution would take much more time in comparison with fooVal case because of "looking up" referenced value in memory while performing operations inside fooRef. But the result proved to be unexpected for me:
The loop has taken 18446744073708648210 microseconds
The loop has taken 99967 microseconds
And the next time I run the code it can produce something like
The loop has taken 97275 microseconds
The loop has taken 99873 microseconds
Most of the time produced values are close to each other (with fooRef being just a little bit slower), but sometimes outbursts like in the output from the first run can happen (both for fooRef and fooVal loops).
Could you please explain this strange result?
UPD: Optimizations were turned off, O0 level.