So, I have to make this project for school and I need to be able to remove one image specifically because when I do clearRect() it removes all images.
<!DOCTYPE html>
<html>
<head>
    <title>Game</title>
    <style type="text/css">
    * { margin:0; padding:0; } /* to remove the top and left whitespace */
    html, body { width:100%; height:100%; } /* just to be sure these are full screen*/
    canvas { display:block; } /* To remove the scrollbars */
    #gC {
        position: relative;
        left: 16vw;
        top: 9vh;
        margin: 0;
        padding: 0;
    }
    body {
        background-image: url('bg.jpeg') !important;
        overflow: hidden !important;
    }
    </style>
</head>
<body> <canvas id="gC" width="1500" height="1000"></canvas>
    <script type="text/javascript">
    var canvas = document.querySelector("#gC");
    var ctx = canvas.getContext("2d");
    var team1 = new Image();
    var bT = new Image();
    var t1_x = 150;
    var t1_y = 100;
    var bT_x = 50;
    var bT_y = 350;
    var AI_I = 0;
    team1.src = "team1.png";
    bT.src = "bT.png";
    function team1AI() {
        ctx.clearRect(0, 0, canvas.height, canvas.width);
        ctx.drawImage(bT, bT_x, bT_y);
        ctx.drawImage(team1, t1_x, t1_y);
        t1_x++;
    }
    var t1AI = setInterval(team1AI,10);
    function t1AI_inter(){
        if(AI_I >= 90){
            clearInterval(t1AI);
        }
        AI_I++;
    }
    function leftArrowPressed(){
        ctx.clearRect(0, 0, canvas.height, canvas.width);
        ctx.drawImage(bT, bT_x, bT_y);
        bT_x-=5;
    }
    function moveSelection(evt) {
        switch (evt.keyCode) {
            case 37:
                leftArrowPressed();
                break;
            case 39:
                rightArrowPressed();
                break;
            case 38:
                upArrowPressed();
                break;
            case 40:
                downArrowPressed();
                break;
/*
            case 32:
                spaceKeyPress();
                break;
*/
        }
    }
    setInterval(t1AI_inter,10);
    window.addEventListener('keydown', moveSelection);
    </script>
 
     
    