I'm basically just trying to verify if a resource is reachable from the executing client. I can not use XHR, because the target resource doesn't allow that.
I'm pretty new to JS and am currently working with this ( executable here ):
    var done = false;
    var i = 1;
    var t = "https://i.stack.imgur.com/Ya15i.jpg";
    while(!done && i < 4)
    {
      console.log("try "+i);
      done = chk(t);
      sleep(1000);
      i = i+1;
      if (done)
      {
        console.log("Reachable!");
         break;
      }
      else
      {
         console.log("Unreachable.");
      }
    }
  function chk(target)
  {
    console.log("checking "+target)
    fetch(target, {mode: 'no-cors'}).then(r=>{
    return true;
    })
    .catch(e=>{
    return false;
    });
  }
  // busy fake sleep
  function sleep(s)
  {
      var now = new Date().getTime();
      while(new Date().getTime() < now + s){ /* busy sleep */ } 
  }
I was expecting this code to check for the resource, print the result, then wait for a sec. Repeat this until 3 tries were unsuccessful or one of them was successful.
Instead the execution blocks for a while, then prints all of the console.logs at once and the resource is never reachable (which it is).
I do know that the fetch operation is asynchronous, but I figured if I previously declare done and implement a sleep it should work. In the worst case, the while loop would use the previously declared done.
How do I achieve the described behavior? Any advice is welcome.
 
     
     
     
     
     
    