I am trying to build a custom slider using SpriteKit. 
The Scrubber : SKScene class is responsible for creating the slider. 
The viewDidLoad in my ViewController looks like this  
       var scrubber : Scrubber!
override func viewDidLoad() {
    super.viewDidLoad()
 // Create the scrubber 
    if let view = self.spriteView {
        if let scene = Scrubber(fileNamed: "Scrubber") {
            self.scrubber = scene
            scene.scaleMode = .aspectFill
            view.presentScene(scene) }
               } }
It has a thumb sliding left and right along a track, and is setting a value between 0 and 1 and I would like to implement the
addTarget(_:action:for: .valueChanged)          // just like a UISlider
Every time the the thumb slides left or right OR jumps to a position.X the , value changes.
I want to call a method in my ViewController class everytime the value changes. 
How can I do this?
NOTE:
- This question has previously been asked here , but it is in Objective-C , and I couldn't get the solution to work for swift.
- There is no UIControlEventin my case .ThevalueChanged(..)event has to be set up in code explicitly. What I want to know is , how can atarget/Actionscheme be used in the absence of aUIControl.
