I'm trying to use the screenshot approach to add a blurred image of my background to the scene -- as outlined briefly here and elsewhere.
However, on my retina screen, the image that is overlaid is 1024 x 768 and not 2048 x 1536. This makes it appear incredibly small on the screen. How do I overlay the right sized image by adjusting this code?
func blurWithCompletion() {
    if let effectNode = scene?.childNode(withName: "effectsNode") as? SKEffectNode {
        let  blur = CIFilter(name: "CIGaussianBlur", withInputParameters: ["inputRadius": 10.0]);
        effectNode.filter = blur;
        effectNode.shouldRasterize = true;
        effectNode.shouldEnableEffects = true;
        UIGraphicsBeginImageContextWithOptions((view?.frame.size)!, true, 2.0)
        view?.drawHierarchy(in: (view?.frame)!, afterScreenUpdates: true)
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        let node = SKSpriteNode(texture: SKTexture(image: image!));
        effectNode.addChild(node);
    }
}
EDIT: view?.frame.size is 1024 x 768; the image size is the same.