I need to do blocking and non blocking calls to poll on an Direct Input device using IDirectInputDevice8 interface.
In linux to do blocking, we use select ex:
while( ::select(_jdev+1, &set, NULL, NULL, &tv) > 0) 
{
    if( ::read( _jdev, &js, sizeof( js_event ) ) != sizeof( js_event ) )
    {
        perror( "Joystick : read error" );
        return;
    }
    _handleEvent( js );
}
How can I do the same thing using the idirectinputdevice8 interface: https://msdn.microsoft.com/en-us/library/windows/desktop/ee417816(v=vs.85).aspx
Even if I set IDirectInputDevice8::SetEventNotification(), I still have to call poll() everytime to fetch new data and this is not workable solution since it will cause the cpu to spin.
How can I accomplish this?
*** At the moment, I can find,iterate,connect and fetch data from the Joystick Device. I just do not have blocking calls implemented.
...HERE is my experimental/test code... Please Ignore Syntax errors
#include <windows.h>
#include <dinput.h>
#include <stdio.h>
#include <iostream>
#include <sstream>
#include "joystick.h"
LPDIRECTINPUT8 di;
HRESULT hr;
LPDIRECTINPUTDEVICE8 joystick;
DIDEVCAPS capabilities;
BOOL CALLBACK
enumCallback(const DIDEVICEINSTANCE* instance, VOID* context)
{
    HRESULT hr;
    hr = di->CreateDevice(instance->guidInstance, &joystick, NULL);
    if (FAILED(hr)) {
        return DIENUM_CONTINUE;
    }
    return DIENUM_STOP;
}
int JoyStickProp()
{
    if (FAILED(hr = joystick->SetDataFormat(&c_dfDIJoystick2))) {
        return hr;
    }
    if (FAILED(hr = joystick->SetCooperativeLevel(NULL, DISCL_EXCLUSIVE |
        DISCL_FOREGROUND))) {
        return hr;
    }
    capabilities.dwSize = sizeof(DIDEVCAPS);
    if (FAILED(hr = joystick->GetCapabilities(&capabilities))) {
        return hr;
    }
}
HRESULT JoyStickPoll(DIJOYSTATE2 *js)
{
    HRESULT     hr;
    if (joystick == NULL) {
        return S_OK;
    }
    // Poll the device to read the current state
    hr = joystick->Poll();
    if (FAILED(hr)) {
        hr = joystick->Acquire();
        while (hr == DIERR_INPUTLOST) {
            hr = joystick->Acquire();
        }
        if ((hr == DIERR_INVALIDPARAM) || (hr == DIERR_NOTINITIALIZED)) {
            return E_FAIL;
        }
        // If another application has control of this device, return successfully.
        // We'll just have to wait our turn to use the joystick.
        if (hr == DIERR_OTHERAPPHASPRIO) {
            return S_OK;
        }
    }
    // Get the input's device state
    if (FAILED(hr = joystick->GetDeviceState(sizeof(DIJOYSTATE2), js))) {
        return hr; // The device should have been acquired during the Poll()
    }
    return S_OK;
}
int main()
{
    // Create a DirectInput device
    if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION,
        IID_IDirectInput8, (VOID**)&di, NULL))) {
        return hr;
    }
    // Look for the first simple joystick we can find.
    if (FAILED(hr = di->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback,
        NULL, DIEDFL_ATTACHEDONLY))) {
        return hr;
    }
    // Make sure we got a joystick
    if (joystick == NULL) {
        printf("Joystick not found.\n");
        return E_FAIL;
    }
    JoyStickProp();
    DIJOYSTATE2 diState;
    HANDLE ghWriteEvent;
    // Create joystick event stuff here
    ghWriteEvent = CreateEvent(
        NULL,               // default security attributes
        FALSE,               // manual-reset event
        FALSE,              // initial state is nonsignaled
        TEXT("WriteEvent")  // object name
        );
    //makesure we can read fromt the joystick before waiting for an event
    JoyStickPoll(&diState);
    printf("x axis %d", diState.lX);
    printf("y axis %d", diState.lY);
    JoyStickPoll(&diState);
    printf("x axis %d", diState.lX);
    printf("y axis %d", diState.lY);
    JoyStickPoll(&diState);
    printf("x axis %d", diState.lX);
    printf("y axis %d", diState.lY);
    JoyStickPoll(&diState);
    printf("x axis %d", diState.lX);
    printf("y axis %d", diState.lY);
    JoyStickPoll(&diState);
    printf("x axis %d", diState.lX);
    printf("y axis %d", diState.lY);
    JoyStickPoll(&diState);
    printf("x axis %d", diState.lX);
    printf("y axis %d", diState.lY);
joystick->SetEventNotification(ghWriteEvent);
    while (TRUE) {
        DWORD dwResult = WaitForSingleObject(
            ghWriteEvent, // event handle
            INFINITE);
        switch (dwResult) {
        case WAIT_OBJECT_0:
            // Event 1 has been set. If the event was created as
            // autoreset, it has also been reset. 
            int x = 0;
            //ProcessInputEvent1();
            break;
        }
    }
}
 
     
    