Super new to javascript. I'm trying to make a psychic guessing game. Everything here works except the onkeyup function. When I open the console log and type letters, it tells me that the userGuess variable is undefined. How do I defined the userGuess variable to match the onkeyup function?
Thanks:
    //Available choices
var letterChoices = ['a', 'b', 'c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z']
//score
var wins = 0;
var losses = 0;
var guesses = 9;
var guessesLeft = 9;
var guessedLetters = [];
var letterToGuess = null;
//computer randomly chooses a letter
var computerGuess = letterChoices [Math.floor(Math.random()*letterChoices.length)];
//guesses left function
var updateGuessesLeft = function() {
    document.querySelector('#guessLeft').innerHTML = "Guesses Left: " + guessesLeft;
};
//letter to guess function
var updateletterToGuess = function(){
    this.letterToGuess = this.letterChoices[Math.floor(Math.random() * this.letterChoices.length)];
};
var updateGuessesSoFar = function(){
    document.querySelector('#let').innerHTML = "Your guesses so far: " + guessedLetters.join(', ');
};
//reset
var reset = function(){
    totalGuesses = 9;
    guessesLeft = 9;
    guessedLetters = [];
    updateletterToGuess();
    updateGuessesSoFar();
    updateGuessesLeft();
};
updateGuessesLeft();
updateletterToGuess();
//user input key
document.onkeyup = function(event) {
    guessesLeft--;
    var userGuess;
    console.log(userGuess)
    guessedLetters.push(userGuess);
    updateGuessesLeft();
    updateGuessesSoFar();
        if (guessesLeft > 0){
            if (userGuess === letterToGuess){
                wins++;
                document.querySelector('#wins').innerHTML = 'Wins: ' + wins;
                alert("How did you know!?!");
                reset();
            }
        } else if (guessesLeft == 0){
            losses++;
            document.querySelector('#losses').innerHTML = 'Losses: ' + losses;
            alert("Sorry, you're not a psychic!");
            reset();
        }
}
 
    
