I set up a code to randomly cover a bitmap 2 different colors, 7 out of 10 times the color would be blue, and 3 out of 10 times, the color would be green. However, when it's done it looks very un-random, like it decided to put 7 blue pixels a few times, then 3 green pixels a few times and so on.
Example:
My code is:  
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace FourEx
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            Bitmap bmp = new Bitmap(canvas.Image);
            System.Drawing.Imaging.BitmapData bmpdata = bmp.LockBits(new Rectangle(0, 0, 800, 600), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            unsafe
            {
                int tempy = 0;
                while (tempy < 600)
                {
                    byte* row = (byte*)bmpdata.Scan0 + (tempy * bmpdata.Stride);
                    for (int x = 0; x <= 800; x++)
                    {
                        Random rand = new Random();
                        if (rand.Next(1,10) <= 7)
                        {
                            row[x * 4] = 255;
                        }
                        else
                        {
                            row[(x * 4) + 1] = 255;
                        }
                    }
                    tempy++;
                }
            }
            bmp.UnlockBits(bmpdata);
            canvas.Image = bmp;
        }
    }
}
If you need an additional information, let me know.