So, I have a var named inimigo that is declared in function of a setInterval() but on another function named checkcolisions I want to get the positions of the inimigo so I can check the collision with him and bala where i can get the position of bala by declaring the function after the animate as you can see. After many tries, the ckeckcolision always says inimigo is not defined". How can I get the position of inimigo and check the collision with bala's position? If you have better ways to check the collision between the two please let me know, I will really accept them. Thanks for your time.
$(document).ready(function() {
    "use strict";
    $(document).on('keydown', function(e) {
        var kp = e.keyCode;
        var carro = $("#carro");
        var bala = $("#bala");
        e.preventDefault();
        if (kp === 37 && carro.position().left > -500) {
            carro.css("left", (carro.position().left - 7) + "px");
        }
        if (kp === 39 && carro.position().left < 350) {
            carro.css("left", (carro.position().left + 7) + "px");
        }
        if (kp === 32) {
            bala.show();
            bala.css('left', (carro.offset().left + 67) + "px");
            bala.css('top', (carro.offset().top - 20) + "px");
            bala.animate({
                "top": "-=100px"
            }, "fast", checkCollisions);
        }
    });
    var counter2 = 0;
    var j = setInterval(function() {
        var inimigo = $(".inimigo").clone();
        $('.jogo2').html(inimigo);
        inimigo.css('left', (Math.floor(Math.random() * 200) + 550));
        inimigo.css('top', "150px");
    }, 2000);
    function getPositions(disparo) {
        var $disparo = $(disparo);
        var pos = $disparo.position();
        var width = $disparo.width();
        var height = $disparo.height();
        return [
            [pos.left, pos.left + width],
            [pos.top, pos.top + height]
        ];
    }
    function comparePositions(p1, p2) {
        var x1 = p1[0] < p2[0] ? p1 : p2;
        var x2 = p1[0] < p2[0] ? p2 : p1;
        return x1[1] > x2[0] || x1[0] === x2[0] ? true : false;
    }
    function checkCollisions() {
        var disparo = inimigo;
        var pos = getPositions(disparo);
        var pos2 = getPositions(this);
        var horizontalMatch = comparePositions(pos[0], pos2[0]);
        var verticalMatch = comparePositions(pos[1], pos2[1]);
        var match = horizontalMatch && verticalMatch;
        if (match) {
            alert("score +1");
        }
    }
});
 
     
     
     
     
    