In C++ it is perfectly safe to call virtual functions from within the base-class - as long as they are non-pure - with some restrictions. However, you shouldn't do it. Better initialize objects using non-virtual functions, which are explicitly marked as being such initialization functions using comments and an appropriate name (like initialize). If it is even declared as pure-virtual in the class calling it, the behavior is undefined.
The version that's called is the one of the class calling it from within the constructor, and not some overrider in some derived class. This hasn't got much to-do with virtual function tables, but more with the fact that the override of that function might belong to a class that's not yet initialized. So this is forbidden.
In C# and Java, that's not a problem, because there is no such thing as a default-initialization that's done just before entering the constructor's body. In C#, the only things that are done outside the body is calling base-class or sibling constructors i believe. In C++, however, initializations done to members of derived classes by the overrider of that function would be undone when constructing those members while processing the constructor initializer list just before entering the constructors body of the derived class.
Edit: Because of a comment, i think a bit of clarification is needed. Here's an (contrived) example, let's assume it would be allowed to call virtuals, and the call would result in an activation of the final overrider:
struct base {
base() { init(); }
virtual void init() = 0;
};
struct derived : base {
derived() {
// we would expect str to be "called it", but actually the
// default constructor of it initialized it to an empty string
}
virtual void init() {
// note, str not yet constructed, but we can't know this, because
// we could have called from derived's constructors body too
str = "called it";
}
private:
string str;
};
That problem can indeed be solved by changing the C++ Standard and allowing it - adjusting the definition of constructors, object lifetime and whatnot. Rules would have to be made to define what str = ...; means for a not-yet constructed object. And note how the effect of it then depends on who called init. The feature we get does not justify the problems we have to solve then. So C++ simply forbids dynamic dispatch while the object is being constructed.