I'm creating a Simon game for FreeCodeCamp and I'm trying to use a for loop to play an audio sound for each piece of the pattern.
The code I have now plays the audio all at once which won't work for the game. How can I change this code so that it will play each audio sound individually with a .5 second break in between?
Here's the function that plays the audio and adds visual effect
function playAudio() {
    if (colorColor === "red") {
      red.play();
      $('#red').effect("highlight", { color: colorColor }, 500);
    } else if (colorColor === "blue") {
      blue.play();
      $('#blue').effect("highlight", { color: colorColor }, 500);
    } else if (colorColor === "green") {
      green.play();
      $('#green').effect("highlight", { color: colorColor }, 500);
    } else if (colorColor === "yellow") {
      yellow.play();
      $('#yellow').effect("highlight", { color: colorColor }, 500);
    }
}
This is the function where I believe the issue is.
function playPattern() {
    for (var i = 0; i < pattern.length; i++) {
      colorColor = pattern[i];
      setTimeout(playAudio, 500);
    }
  setTimeout(random, 750);
}
And here's the random() function only because it is called within playPattern()
function random() {
    randomColor = colors[Math.floor(Math.random() * colors.length)];
    colorColor = randomColor;
    colorColor = colorColor.slice(1);
    pattern.push(colorColor);
    count++;
    if (count < 10) {
      document.getElementById("count").innerHTML = "0" + count;
    } else {
      document.getElementById("count").innerHTML = count;
    }
    playAudio();
    pickCount = 0;
    userPick = [];
}
Thanks!