There are two strategies that might work to debug dependencies:
- Forcing it to build from sources, with the
--build=PkgName argument. When you build from sources the package, depending on the build system, it is possible that the binary artifacts reference the temporary build folder where the package was built, and then be able to find them and use the to debug. This strategy can work for third party packages, even when they do not consider debug.
- If you are creating the packages yourself, and you want to be able to directly debug the binary artifact, without re-building it from source, then the correct way would be to package the sources too. If the debugger needs some help to locate those sources, then it should be used.
With gdb you could do something like
def build(self):
cmake = CMake(self.settings)
gcc_dbg_src = ""
if self.settings.compiler == "gcc" and self.settings.build_type == "Debug":
gcc_dbg_src = ' -DCMAKE_CXX_FLAGS="-fdebug-prefix-map=%s/hello=src"' % os.getcwd()
self.run('cmake hello %s %s' % (cmake.command_line, gcc_dbg_src))
self.run("cmake --build . %s" % cmake.build_config)
def package(self):
self.copy("*.h", dst="include", src="hello")
if self.settings.build_type == "Debug":
self.copy("*.cpp", dst="src", src="hello")
self.copy("*.lib", dst="lib", keep_path=False)
self.copy("*.a", dst="lib", keep_path=False)
To make sure that you compile with the right flags, and also that the source files are packaged too. Then, in the consumer side, you might want to imports the .cpp files, so the gdb debugger can find them besides the binary being debug, or play with your debugger path to add the package folder.
In Windows, with Visual Studio, you probably want to package the .pdb files