after trying to acces a variable in another Script of another GameObject out of a List, I get every time an Exception. The Main code looks like this:
private var BombList = new List.<GameObject>();
private var BombTemp : GameObject;
private var BombTempScript : Bomb;
function Start () {
    BombTemp = null;
    BombTempScript = null;
    BombList.Clear();
}
function Update () {
if(BombList.Count > 0){
        for(var i : int = 0; i<BombList.Count;i++){
            BombTemp = BombList[i];
            BombTempScript = BombTemp.GetComponent.<Bomb>();
            if(BombTempScript.bombCountdown <= 0){
                BombTempScript.explode();
                BombList.Remove(BombTemp);
                addHealth(-1);
            }
        }
    }
}
function OnTriggerEnter (other : Collider) {
if(other.gameObject.CompareTag("Bomb")){
        BombList.Add(other.gameObject);
        other.gameObject.GetComponent.<Bomb>().notListed = false;
    }
}
function OnTriggerExit(other : Collider){
    if(other.gameObject.CompareTag("Bomb")){
        if(BombList.Contains(other.gameObject)){
            BombList.Remove(other.gameObject);
            other.gameObject.GetComponent.<Bomb>().notListed = true;
        }
    }
}
If there isn't an object in the List the Code in the Update function does not work as intended. But when there is an object inside it produces a NullReferenceException in the if Line:
if(BombTempScript.bombCountdown <= 0)
The variable which is pointed at named bombCountdown, is continuously changing. Here is the intended code:
#pragma strict
public var bombCountdown : float;
public var notListed : System.Boolean;
function Start () {
    bombCountdown = 10.0;
    notListed = true;
}
function Update () {
    bombCountdown -= Time.deltaTime;
    if(bombCountdown <= 0 && notListed)
        explode();
}
function explode(){
    Destroy(myText);
    Destroy(this.gameObject);
}
I hope you could help us.
Thanks in advance, the Silly Scientists
 
     
    

 
    