I am building a game in three js and trying to make it multiplayer through socket.io so I am loading all of my characters into an array called players on my server side
and then I pass it to each client when they connect like so
socket.on('addPlayer', function(username) {
    players.push(username)
    console.log(username + " joined")
    console.log("online Users " + players)
    socket.broadcast.emit('syncPlayers', players)
    socket.emit('syncPlayers', players)
})
and on my client syncPlayers looks like this
socket.on('syncPlayers', function(players) {
    players.forEach(function(value) {
        if (value == username) {
            console.log("not adding " + value + " thats you ")
            loadPlayerdata(username)
        } else {
            console.log("player Online " + value);
            newplayer = value;
            loadPlayerdata(newplayer)
            addPlayer(newplayer)
        }
    });
})
then it calls this which sends the server data
function loadPlayerdata(playerName) {
    console.log(playerName)
    console.log("phase1")
    socket.emit('loadPlayerdata', playerName)
}
then this is called and it retrieved the player name and the data of the players location this is were my problem lies
socket.on('loadPlayerdata', function(data, username) {
    toMove = threeObjects[username + "Char"]
    if (data == "null" || "") {
        console.log(username + " is new")
    } else {
        console.log(username + " Exists")
        console.log(toMove)
        toMove.position.set(world.spawnPointx, world.spawnPointy, world.spawnPointz)
    }
I keep getting
Uncaught TypeError: Cannot read property 'position' of undefined
even though I can use this
function addPlayer(playerName) {
    var charObjectName = playerName + "Char"
    var threeObject = models.tent1.mesh.clone();
    scene.add(threeObject)
    //threeObject.position.set(world.spawnPointx, world.spawnPointy, world.spawnPointz)
    // set reference
    threeObjects[charObjectName] = threeObject;
}
by the way I have an object
   var threeObjects = {};
can someone please explain why it won't work and how to fix it?
 
     
    