I don't love this, but I have a struct with nearly 45 members inside; all are characters or character arrays. That said, I am going to need to optimize the way I initialize each struct. Ordinarily, I would pass the entire object into my init_struct() function, but I feel like that is not the best way to do this.
How would I create and use a pointer to the struct to accomplish this?
Old Method would look something like this:
void init_struct(struct general){
...initialize members...
}
int main(){
  struct general[10];
  for(int i = 0 ; i < 10 ; ++i){
     init_struct(general[i];
  }
}
Since this struct is so large, as I said nearly 45 members inside it, I think a point to the struct would go a long way in optimizing this process. How would I accomplish that?
Just in case you need, here is the typedef for my struct
typedef struct
{ 
  //Basically, everything we want to read from HUDL should be here...
  int play_num;
  char down;
  char dist[3];
  char ydln[4];
  char gnls[3];
  char hash[3];
  char home[20];
  char away[20];
  char odk[2];
  char qtr[2];
  char series[3];
  char result[20];
  char penalty[20];
  char act_cb[20]; //How do they act post-snap
  char act_dl[20];
  char act_lb[20];
  char act_ol[20];
  char act_qb[20];
  char act_rb[20];
  char act_saf[20];
  char aln_cb[20]; //How do they align pre-snap
  char aln_dl[20];
  char aln_lb[20];
  char aln_ol[20];
  char aln_qb[20];
  char aln_rb[20];
  char aln_saf[20];
  char aln_wr[20];
  char blitz[20];
  char box_cnt[3];
  char saf_count[20];
  char coverage[20];
  char cvr_basic[20];
  char def_front[20]; 
  char mtn_def[20];
  char num_rush[3];
  char off_form[20];
  char form_var[20];
  char motion[20];
  char off_pro[20];
  char off_play[20];
  char play_var[20];
  char personnel[20];
  char play_type[20];
  char time[2]; 
  char score_diff[4];
  char field_zone[2];
  char dd_type[2];
  char form_strength[2];
} HUDL; // MAXIMUM of 63 Members
 
     
    