Im using a plugin from the unity asset store and trying to get video playing with sound - currently its not. Here is the script that plays the video --
using UnityEngine;
using UnityEngine.Video;
namespace Complete360Tour {
    [AddComponentMenu("Complete360Tour/Media/VideoMediaReactor")] public class VideoMediaReactor : MonoBehaviour, IMediaSwitchReactor<VideoMediaNodeData> {
        //-----------------------------------------------------------------------------------------
        // Inspector Variables:
        //-----------------------------------------------------------------------------------------
        [Header("Assignment")] [SerializeField] protected MediaView mediaView;
        [SerializeField] protected VideoPlayer videoPlayer;
        //-----------------------------------------------------------------------------------------
        // Private Fields:
        //-----------------------------------------------------------------------------------------
        private RenderTexture renderTexture;
        //-----------------------------------------------------------------------------------------
        // Unity Lifecycle:
        //-----------------------------------------------------------------------------------------
        protected void Awake() {
            if (mediaView == null) Debug.LogWarning("No MediaView assigned. Please assign a MediaView.");
        }
        //-----------------------------------------------------------------------------------------
        // Public Methods:
        //-----------------------------------------------------------------------------------------
        public void SwitchMedia(VideoMediaNodeData data, MediaSwitchStates state) {
            if (data == null) {
                InvalidSwitchData();
                return;
            }
            switch (state) {
                case MediaSwitchStates.BeforeSwitch: break;
                case MediaSwitchStates.Switch:
                    BeginVideo(data.VideoClip);
                    mediaView.SetStereoscopic(data.IsStereo);
                    break;
                case MediaSwitchStates.AfterSwitch: break;
            }
        }
        public void ExitMedia() { InvalidSwitchData(); }
        //-----------------------------------------------------------------------------------------
        // Private Methods:
        //-----------------------------------------------------------------------------------------
        private void InvalidSwitchData() {
            videoPlayer.Stop();
            videoPlayer.targetTexture = null;
            mediaView.SetMedia(null);
            mediaView.SetStereoscopic(false);
        }
        private void BeginVideo(VideoClip videoClip) {
            renderTexture = new RenderTexture((int) videoClip.width, (int) videoClip.height, 0);
            videoPlayer.clip = videoClip;
            videoPlayer.targetTexture = renderTexture;
            mediaView.SetMedia(renderTexture);
            videoPlayer.Play();
        }
    }
}
I tried adding the audio stuff following
http://justcode.me/unity2d/how-to-play-videos-on-unity-using-new-videoplayer/
but no luck. Audio still wouldn't play.