PROBLEM : not working in ios 11 (However working in ios 8)
The following code is written in Swift 2.0. But my application is too large to migrate the code at one go and to release an update.
Aim : I want to give a release with xcode 7 but i get a 'developer disk image' when debugging on ios 11. So how can i fix the bug without migrating the code
func viewDidLoad(){
    super.baseScrolllView = scrollView
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardAdjust:"), name:UIKeyboardWillShowNotification, object: nil);
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardAdjust:"), name:UIKeyboardWillHideNotification, object: nil);
}
Code in Base class
var keyboardIsVisible = false
var baseScrolllView: UIScrollView!
func keyboardAdjust(notification: NSNotification) {
    let info = notification.userInfo!
    let keyboardHeight:CGFloat = (info[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue().size.height
    let duration:Double = info[UIKeyboardAnimationDurationUserInfoKey] as! Double
    var userInfo = notification.userInfo!
    var keyboardFrame:CGRect = (userInfo[UIKeyboardFrameBeginUserInfoKey] as! NSValue).CGRectValue()
    keyboardFrame = self.view.convertRect(keyboardFrame, fromView: nil)
    if notification.name == UIKeyboardWillShowNotification && keyboardIsVisible == false{
        keyboardIsVisible = true
        UIView.animateWithDuration(duration, animations: { ()
            var contentInset:UIEdgeInsets = self.baseScrolllView.contentInset
            contentInset.bottom = keyboardFrame.size.height
            self.baseScrolllView.contentInset = contentInset
        })
    }else {
        keyboardIsVisible = false
        UIView.animateWithDuration(duration, animations: { ()
            var contentInset:UIEdgeInsets = UIEdgeInsetsZero
            self.baseScrolllView.contentInset = contentInset
        })
    }
}
 
    