I am trying to create a check between lists, but am having no luck :-/
I have a game board with 100 fields and make this loop to add only empty fields into a new list:
for(int i = 0; i < thisGame.boardFields.Count; i++)
{
    if (thisGame.boardFields.Count != 0 && thisGame.boardFields [i] != null) 
    {
        BoardField thisField = thisGame.boardFields [i];
        if (thisField.owner == "0" && thisField.number != 13) 
        {
            Tile tTile = new Tile();
            tTile.color = thisField.color;
            tTile.number = thisField.number.ToString();
            tempBoard.Add (tTile);
        }
    }
}
Then I loop through the players 5 tiles to see if the player has a tile which is not playable, e.g. a empty field with the same object is not available like this:
for (var i = 0; i < thisGame.playerTiles.Count; i++)
{    
    Tile tempTile = new Tile();
    tempTile.color = thisGame.playerTiles[i].color;
    tempTile.number = thisGame.playerTiles[i].number.ToString();
    if (!tempBoard.Contains (tempTile)) 
    {
        testTile = tempTile;
        print ("HUSTON WE HAVE A PROBLEM: " + tempTile.color + "-" + tempTile.number);
    }    
}
This is the definition of the Tile class:
public class Tile 
{    
    public int id;
    public string color;
    public string number;   
}
Now my problem is, that it prints on every 5 tiles in the players tile list? All tiles in the players tile list is available in the tempBoard list?
What am I missing her?
Hoping for help and thanks in advance :-)
 
     
    