I have a few methods for you to try. :) Have fun coding.
Method for only one class:
class main_class {
    private $_MODS = array(),...;
    public ...;
    public function __construct(...) {
        ...
        global $MODS_ENABLED;
        $this -> $_MODS = $MODS_ENABLED;
    }
    ...
    public function __get( $var ) {
        foreach ( $this->_MODS as $mod ) 
            if ( property_exists( $mod, $var ) )
                return $mod -> $var;
    }
    public function __call( $method, $args ) {
        foreach ( $this->_MODS as $mod )
            if ( method_exists( $mod, $method ) )
                return call_user_method_array( $method, $mod, $args );
    }
}
Method for when you want to deal with more than one class:
class modMe {
    private $_MODS = array();
    public function __construct__() {
        global $MODS_ENABLED;
        $this -> $_MODS = $MODS_ENABLED;
    }
    public function __get( $var ) {
        foreach ( $this->_MODS as $mod ) 
            if ( property_exists( $mod, $var ) )
                return $mod -> $var;
    }
    public function __call( $method, $args ) {
        foreach ( $this->_MODS as $mod )
            if ( method_exists( $mod, $method ) )
                return call_user_method_array( $method, $mod, $args );
    }
}
class mainClass extends modMe {
    function __construct(...){
        $this -> __construct__();
    }
}
Now lets try to use them:
$MODS_ENABLED = array();
$MODS_ENABLED[] = new mod_mail();
$myObj = new main_class(...);
$myObj -> mail("me@me.me","you@you.you","subject","message/body","Extra:Headers;More:Headers");
# Hey look, my mail class was just added into my main_class for later use.
Note:
I am currently using the first method (I only have one class, the mods are exceptions) in my own CMS that I have made from scratch (http://sitegen.com.au), and it works great, my reason on needing this is because I have my main_class that is getting generated after I have required all mods in ./mods-enabled/* creating functions and changing how other functions work, I will also come back here another time with a solution for two mods to both change a function without one winning as it ran first. I have split my plugins in two, mods that run on every site, and plugins that have settings for a site and may not even be enabled.
Have fun programming.