Full Error:
Error 2 error C2678: binary '==' : no operator found which takes a left-hand operand of type 'Item' (or there is no acceptable conversion) c:\program files (x86)\microsoft visual studio 12.0\vc\include\algorithm 1734 1 GameStore
Inventory Class (cpp file)
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <Windows.h>
#include "item.h"
class Inventory
{
public:
void Inventory::viewInventory()
{
    for (int i = 0; i < inventory.size(); i++)
    {
        Inventory::inventory[i].getItemName();
    }
}
void Inventory::addItem(Item& item)
{
    inventory.push_back(item);
}
void Inventory::removeItem(Item& item)
{
    if (std::find(inventory.begin(), inventory.end(), item) != inventory.end())
    {
        inventory.erase(std::remove(inventory.begin(), inventory.end(), item), inventory.end());
    }
    else
    {
        std::cout << "Item does not exist" << std::endl;
    }
}
//Player Gold methods
int Inventory::getGold()
{
    return playerGold;
}
void Inventory::setGold(int newGold)
{
    playerGold = newGold;
}
int Inventory::addGold(int newGold)
{
    playerGold += newGold;
    return playerGold;
}
int Inventory::removeGold(int newGold)
{
    playerGold -= newGold;
    return playerGold;
}
//Player Gold methods
private:
std::vector<Item> inventory = {};
int playerGold;
};
Basically what I am trying to do is make an inventory system that holds objects from the class "Item". I spent a long time getting my for loops and all of my methods to work, then as the sky has never been more clear I get an error from which is way out out my league.
Item Class (CPP)
#include "item.h"
#include <iostream>
#include <string>
Item::Item(int id, std::string name, std::string description, std::string examime)
{
    itemName = name;
    itemID = id;
    itemDescription = description;
    itemExamine = examime;
}
void Item::setItemName(std::string newName)
{
    itemName = newName;
}
void Item::setItemDescription(std::string newDescription)
{
    itemDescription = newDescription;
}
void Item::setItemExamine(std::string newExamine)
{
    itemExamine = newExamine;
}
void Item::setItemID(int newID)
{
    itemID = newID;
}
std::string Item::getItemName()
{
    return itemName;
}
std::string Item::getItemDescription()
{
    return itemDescription;
}
std::string Item::getItemExamine()
{
    return itemExamine;
}
int Item::getItemID()
{
    return itemID;
}
Item Class (header)
#include <iostream>
#include <string>
class Item
{
public:
    //constructor
    Item::Item(int id, std::string name, std::string description, std::string examime);
    //setters
    void setItemName(std::string newName);
    void Item::setItemDescription(std::string newDescription);
    void Item::setItemExamine(std::string newExamine);
    void Item::setItemID(int newID);
    //getters
    std::string Item::getItemName();
    std::string Item::getItemDescription();
    std::string Item::getItemExamine();
    int Item::getItemID();
private:
    std::string itemName;
    int itemID;
    std::string itemDescription;
    std::string itemExamine;
};
If you have any advice even if it is to redo my whole system of going about this that would be great. The classes are obviously very bare and I am going to add a lot more. Meaning i'm not looking for an answer like "You don't even need an Item class"
Thanks for any help!
 
    