I wrote a small program using tkinter to generate a figure based on parameters I'm giving the program (through gui interface). I am drawing the figure directly with tkinter using Canvas. Now I want to generate a series of figures and put them in animated loop. I can generate a gif animation and load it into the figure but the question is if I can do this directly in tkinter. I can put everything in loop, but then I'll lose the event handler. Any other option? 
Edit
Here is a simple script:
#!/usr/bin/python
from Tkinter import *
import ttk
import numpy as np
colors = {1:'#F00',
          2:'#0F0',
          3:'#00F',
          4:'#FF0',
          5:'#0FF'}
root = Tk()
canvas = Canvas(root,width=400,height=400)
label = Label(root,text='seed')
values = StringVar()
combo =  ttk.Combobox(root)
def painter(event):
    seed = int(combo.get())
    np.random.seed(seed)
    nrows =  10
    ncols =  10
    Y = 0
    dx = 400/nrows
    dy = 400/ncols
    for i in range(nrows):
        X = 0
        for j in range(ncols):
            n =  np.random.randint(1,5)
            col =  colors[n]
            canvas.create_rectangle(X,Y,X+dx,Y+dy,width=1,fill=col)
            X += dx
        Y += dy
canvas.grid(column=0,row=0,rowspan=2)
combo.grid(row=1,column=1)
label.grid(row=0,column=1)
combo['values'] =  [1,2,3,4]
combo.bind('<<ComboboxSelected>>',painter)
combo.current(0)
painter(None)
root.mainloop()
I could change the painter function to include an infinite loop but this way I never reach the mainloop(), so I need to call this only after the main loop is created, but how?