I'm going to reuse some personal Point and Point3D simplified classes for this example:
Point
class Point:
#Constructors
def __init__(self, x, y):
self.x = x
self.y = y
# Properties
@property
def x(self):
return self._x
@x.setter
def x(self, value):
self._x = float(value)
@property
def y(self):
return self._y
@y.setter
def y(self, value):
self._y = float(value)
# Printing magic methods
def __repr__(self):
return "({p.x},{p.y})".format(p=self)
# Comparison magic methods
def __is_compatible(self, other):
return hasattr(other, 'x') and hasattr(other, 'y')
def __eq__(self, other):
if not self.__is_compatible(other):
return NotImplemented
return (self.x == other.x) and (self.y == other.y)
def __ne__(self, other):
if not self.__is_compatible(other):
return NotImplemented
return (self.x != other.x) or (self.y != other.y)
def __lt__(self, other):
if not self.__is_compatible(other):
return NotImplemented
return (self.x, self.y) < (other.x, other.y)
def __le__(self, other):
if not self.__is_compatible(other):
return NotImplemented
return (self.x, self.y) <= (other.x, other.y)
def __gt__(self, other):
if not self.__is_compatible(other):
return NotImplemented
return (self.x, self.y) > (other.x, other.y)
def __ge__(self, other):
if not self.__is_compatible(other):
return NotImplemented
return (self.x, self.y) >= (other.x, other.y)
It represents a 2D point. It has a simple constructor, x and y properties that ensure they always store floats, magic methods for string representation as (x,y) and comparison to make them sortable (sorts by x, then by y). My original class has additional features such as addition and substraction (vector behaviour) magic methods both but they are not needed for this example.
Point3D
class Point3D(Point):
# Constructors
def __init__(self, x, y, z):
super().__init__(x, y)
self.z = z
@classmethod
def from2D(cls, p, z):
return cls(p.x, p.y, z)
# Properties
@property
def z(self):
return self._z
@z.setter
def z(self, value):
self._z = (value + 180.0) % 360 - 180
# Printing magic methods
def __repr__(self):
return "({p.x},{p.y},{p.z})".format(p=self)
# Comparison magic methods
def __is_compatible(self, other):
return hasattr(other, 'x') and hasattr(other, 'y') and hasattr(other, 'z')
def __eq__(self, other):
if not self.__is_compatible(other):
return NotImplemented
return (self.x == other.x) and (self.y == other.y) and (self.z == other.z)
def __ne__(self, other):
if not self.__is_compatible(other):
return NotImplemented
return (self.x != other.x) or (self.y != other.y) or (self.z != other.z)
def __lt__(self, other):
if not self.__is_compatible(other):
return NotImplemented
return (self.x, self.y, self.z) < (other.x, other.y, other.z)
def __le__(self, other):
if not self.__is_compatible(other):
return NotImplemented
return (self.x, self.y, self.z) <= (other.x, other.y, other.z)
def __gt__(self, other):
if not self.__is_compatible(other):
return NotImplemented
return (self.x, self.y, self.z) > (other.x, other.y, other.z)
def __ge__(self, other):
if not self.__is_compatible(other):
return NotImplemented
return (self.x, self.y, self.z) >= (other.x, other.y, other.z)
Same as Point but for 3D points. It also includes an additional constructor classmethod that takes a Point and its z value as arguments.
Linear interpolation
def linear_interpolation(x, *points, extrapolate=False):
# Check there are a minimum of two points
if len(points) < 2:
raise ValueError("Not enought points given for interpolation.")
# Sort the points
points = sorted(points)
# Check that x is the valid interpolation interval
if not extrapolate and (x < points[0].x or x > points[-1].x):
raise ValueError("{} is not in the interpolation interval.".format(x))
# Determine which are the two surrounding interpolation points
if x < points[0].x:
i = 0
elif x > points[-1].x:
i = len(points)-2
else:
i = 0
while points[i+1].x < x:
i += 1
p1, p2 = points[i:i+2]
# Interpolate
return Point(x, p1.y + (p2.y-p1.y) * (x-p1.x) / (p2.x-p1.x))
It takes a first position argument that will determine the x whose y value we want to calculate, and an infinite amount of Point instances from where we want to interpolate. A keyword argument (extrapolate) allows to turn on extrapolation. A Point instance is returned with the requested x and the calculated y values.
Bilinear interpolation
I offer two alternatives, both of them have a similar signature to the previous interpolation function. A Point whose z value we want to calculate, a keyword argument (extrapolate) that turns on extrapolation and return a Point3D instance with the requested and calculated data. The difference between these two approaches are how the values that will be used to interpolate are provided:
Approach 1
The first approach takes a two-levels-deep nested dict. The first level keys represent the x values, the second level keys the y values and the second level values the z values.
def bilinear_interpolation(p, points, extrapolate=False):
x_values = sorted(points.keys())
# Check there are a minimum of two x values
if len(x_values) < 2:
raise ValueError("Not enought points given for interpolation.")
y_values = set()
for value in points.values():
y_values.update(value.keys())
y_values = sorted(y_values)
# Check there are a minimum of two y values
if len(y_values) < 2:
raise ValueError("Not enought points given for interpolation.")
# Check that p is in the valid interval
if not extrapolate and (p.x < x_values[0] or p.x > x_values[-1] or p.y < y_values[0] or p.y > y_values[-1]):
raise ValueError("{} is not in the interpolation interval.".format(p))
# Determine which are the four surrounding interpolation points
if p.x < x_values[0]:
i = 0
elif p.x > x_values[-1]:
i = len(x_values) - 2
else:
i = 0
while x_values[i+1] < p.x:
i += 1
if p.y < y_values[0]:
j = 0
elif p.y > y_values[-1]:
j = len(y_values) - 2
else:
j = 0
while y_values[j+1] < p.y:
j += 1
surroundings = [
Point(x_values[i ], y_values[j ]),
Point(x_values[i ], y_values[j+1]),
Point(x_values[i+1], y_values[j ]),
Point(x_values[i+1], y_values[j+1]),
]
for i, surrounding in enumerate(surroundings):
try:
surroundings[i] = Point3D.from2D(surrounding, points[surrounding.x][surrounding.y])
except KeyError:
raise ValueError("{} is missing in the interpolation grid.".format(surrounding))
p1, p2, p3, p4 = surroundings
# Interpolate
p12 = Point3D(p1.x, p.y, linear_interpolation(p.y, Point(p1.y,p1.z), Point(p2.y,p2.z), extrapolate=True).y)
p34 = Point3D(p3.x, p.y, linear_interpolation(p.y, Point(p3.y,p3.z), Point(p4.y,p4.z), extrapolate=True).y)
return Point3D(p.x, p12.y, linear_interpolation(p.x, Point(p12.x,p12.z), Point(p34.x,p34.z), extrapolate=True).y)
print(bilinear_interpolation(Point(2,3), {1: {2: 5, 4: 6}, 3: {2: 3, 4: 9}}))
Approach 2
The second approach takes an infinite number of Point3D instances.
def bilinear_interpolation(p, *points, extrapolate=False):
# Check there are a minimum of four points
if len(points) < 4:
raise ValueError("Not enought points given for interpolation.")
# Sort the points into a grid
x_values = set()
y_values = set()
for point in sorted(points):
x_values.add(point.x)
y_values.add(point.y)
x_values = sorted(x_values)
y_values = sorted(y_values)
# Check that p is in the valid interval
if not extrapolate and (p.x < x_values[0] or p.x > x_values[-1] or p.y < y_values[0] or p.y > y_values[-1]):
raise ValueError("{} is not in the interpolation interval.".format(p))
# Determine which are the four surrounding interpolation points
if p.x < x_values[0]:
i = 0
elif p.x > x_values[-1]:
i = len(x_values) - 2
else:
i = 0
while x_values[i+1] < p.x:
i += 1
if p.y < y_values[0]:
j = 0
elif p.y > y_values[-1]:
j = len(y_values) - 2
else:
j = 0
while y_values[j+1] < p.y:
j += 1
surroundings = [
Point(x_values[i ], y_values[j ]),
Point(x_values[i ], y_values[j+1]),
Point(x_values[i+1], y_values[j ]),
Point(x_values[i+1], y_values[j+1]),
]
for point in points:
for i, surrounding in enumerate(surroundings):
if point.x == surrounding.x and point.y == surrounding.y:
surroundings[i] = point
for surrounding in surroundings:
if not isinstance(surrounding, Point3D):
raise ValueError("{} is missing in the interpolation grid.".format(surrounding))
p1, p2, p3, p4 = surroundings
# Interpolate
p12 = Point3D(p1.x, p.y, linear_interpolation(p.y, Point(p1.y,p1.z), Point(p2.y,p2.z), extrapolate=True).y)
p34 = Point3D(p3.x, p.y, linear_interpolation(p.y, Point(p3.y,p3.z), Point(p4.y,p4.z), extrapolate=True).y)
return Point3D(p.x, p12.y, linear_interpolation(p.x, Point(p12.x,p12.z), Point(p34.x,p34.z), extrapolate=True).y)
print(bilinear_interpolation(Point(2,3), Point3D(3,2,3), Point3D(1,4,6), Point3D(3,4,9), Point3D(1,2,5)))
You can see from both approaches that they use the previously defined linear_interpoaltion function, and that they always set extrapolation to True as they already raised an exception if it was False and the requested point was outside the provided interval.