According to Scott Meyers, in his Effective STL book - item 46. He claimed that std::sort is about 670% faster than std::qsort due to the fact of inline. I tested myself, and I saw that qsort is faster :( ! Could anyone help me to explain this strange behavior?
#include <iostream>
#include <vector>
#include <algorithm>
#include <cstdlib>
#include <ctime>
#include <cstdio>
const size_t LARGE_SIZE = 100000;
struct rnd {
    int operator()() {
        return rand() % LARGE_SIZE;
    }
};
int comp( const void* a, const void* b ) {
    return ( *( int* )a - *( int* )b );
}
int main() {
    int ary[LARGE_SIZE];
    int ary_copy[LARGE_SIZE];
    // generate random data
    std::generate( ary, ary + LARGE_SIZE, rnd() );
    std::copy( ary, ary + LARGE_SIZE, ary_copy );
    // get time
    std::time_t start = std::clock();
    // perform quick sort C using function pointer
    std::qsort( ary, LARGE_SIZE, sizeof( int ), comp );
    std::cout << "C quick-sort time elapsed: " << static_cast<double>( clock() - start ) / CLOCKS_PER_SEC << "\n";
    // get time again
    start = std::clock();
    // perform quick sort C++ using function object
    std::sort( ary_copy, ary_copy + LARGE_SIZE );
    std::cout << "C++ quick-sort time elapsed: " << static_cast<double>( clock() - start ) / CLOCKS_PER_SEC << "\n";
}
This is my result:
C quick-sort time elapsed: 0.061
C++ quick-sort time elapsed: 0.086
Press any key to continue . . .
Update
Effective STL 3rd Edition ( 2001 )
Chapter 7 Programming with STL
Item 46: Consider function objects instead of functions as algorithm parameters.
 
     
     
     
     
     
     
     
     
     
    