So I am trying to implement a linked list and I have this struct for each of the nodes:
    typedef struct listNode {
        struct listNode *next;
        void *data;
    } NODE;
Previously, I had made a game where the spacecraft struct looked like this:
   typedef struct {
       int height;
       int width;
   } SPACECRAFT;
and I could make a new spacecraft by doing
  SPACECRAFT plyrShip = {
      .width = //someInt;
      .height = //someInt;
  };
Though with the nodes, the variables are pointers and it isn't allowing me to create a new node by doing
  NODE newNode = {
      .*next = null;
      .*data = *data //function has *data as parameter so I can pass it 
                     //into the node
  }
What am I doing wrong?
 
     
    