I created a custom class and custom hash functions for an unordered_set. Each time I try to insert into that unordered_set, I get a memory error:
malloc: *** error for object 0x9000000000000000: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
Abort trap: 6
It is imperative that I use an unordered_set.
This is my custom class:
template <class T>
class Seed {
  private:
    Point start;
    int seed_size;
    T** data;
    Seed* seed_match;
    T _value;
  public:
    Seed(int x, int y, int s): seed_size(s), data( new T*[s] ), _value( T() ) {
      start = Point(x, y);
      for ( int i = 0; i < seed_size; i++ )
          data[i] = new T[seed_size];
      for ( int i = 0; i < seed_size; i++ ) {
        for ( int j = 0; j < seed_size; j++ ) data[i][j] = NULL;
      }
      seed_match = NULL;
    }
    ~Seed() {
        for ( int x = 0; x < seed_size; x++ ) {
            delete [] data[x];
        }
      delete [] data;
    }
    void add(int x, int y, T color_val) {
      assert( data[x][y] == NULL );
      data[x][y] = color_val;
      _value += color_val;
    }
    bool match ( const Seed &_match ) {
      if ( seed_match == NULL ) {
        seed_match = &_match;
        return true;
      }
      else return false;
    }
    T get_color(int x, int y) const {
      assert( x >= 0 );
      assert( y >= 0 );
      assert( x < seed_size );
      assert( y < seed_size );
      return data[x][y];
    }
    bool operator==( const Seed<T> &b ) {
      for ( int x = 0; x < seed_size; x++ ) {
        for ( int y = 0; y < seed_size; y++ ) {
          if ( get_color(x, y) != b.get_color(x, y) ) return false;
        }
      }
      return true;
    }
    int seed_value() const { return _value; }
};
These are my custom hash functions:
template <class T>
struct SeedEqualByValue {
public:
    bool operator()(const Seed<T> & seed1, const Seed<T> & seed2) const {
        if (seed1.seed_value() == seed2.seed_value())
            return true;
        else
            return false;
    }
};
template <class T>
struct SeedHashByValue {
public:
    size_t operator()(const Seed<T> & s1) const {
        return std::hash<int>()( s1.seed_value() );
    }
};
In my main, I instantiate 3 instances of the Seed class into 3 variables and also instantiate an unordered_set that takes in Seed, with the hash function as my SeedHashByValue struct and my compare function as SeedEqualByValue struct. After creating the unordered_map, anytime I insert a Seed object into the unordered_map, I get an malloc error and I am not sure how to fix this.
These are the contents of my main function:
Seed<int> b(0, 0, 5);
Seed<int> a(0, 0, 5);
Seed<int> c(0, 0, 5);
c.add(4, 4, 100);
a.add(1, 2, 4);
a.add(1, 1, 3);
b.add(1, 1, 3);
unordered_set<Seed<int>, SeedHashByValue<int>, SeedEqualByValue<int> > seeds;
seeds.insert(c); 
Also, Point is just a class that holds x and y values with public member variables int x and int y, in case anyone needed clarification. 
 
    