I'm working on a client-server program using sockets and threads. I have a menu for the client, and I'm trying to send a char from the client to the server, to then call the corresponding functions. I'm trying to make use of pointers and malloc but I don't think I'm quite understanding how to pass them and free them. I'm getting memory leaks and errors like:
./server': double free or corruption (fasttop): 0x00007f37dc000a50 ***
and
Segmentation fault
Here is my client menu:
char *choice = (char*) malloc(sizeof(char));
do {
    // get a string from the server
    get_msg(sockfd);
    printf("\nFile and Information System\n");
    printf("===========================\n");
    printf("1. Show IP and Student ID\n");
    printf("2. Display server time\n");
    printf("3. Display system information\n");
    printf("4. List files on server\n");
    printf("5. File Transfer\n");
    printf("6. Exit\n");
    printf("Enter choice: ");
    scanf("%s", choice);
    //Send input to server
    send_menu_choice(sockfd, choice);
    switch (*choice) 
    {
        case '1':
                get_ip(sockfd);
            break;
        case '2':
                get_time(sockfd);
            break;
        case '3':
                get_and_send_uname(sockfd);
            break;
        case '4':
                get_file_list(sockfd);
            break;
        case '5':
                printf("File transfer not yet implemented\n");;
            break;
        case '6':
                printf("Exiting...\n");
            break;
        default:
                printf("Invalid choice\n");
    }
    //if(menu_choice != NULL)
    //{
    //    free(menu_choice);
    //}
} while (*choice != '6');
if (choice != NULL)
{
    free(choice);
}
Send menu option to server:
void send_menu_choice(int socketNumber, char *choice)
{
    printf("Sending menu choice...\n");
    size_t n = strlen(choice) + 1;
    writen(socketNumber, (unsigned char *) &n, sizeof(size_t));
    writen(socketNumber, (unsigned char *) choice, n);
    printf("Sent choice: %s\n\n", choice);
}
Server side:
char *menu_choice = (char*) malloc(sizeof(char));
do { 
    printf("Waiting for client to select option...\n\n");
    send_msg(connfd);
    get_menu_choice(connfd, menu_choice);
    printf("Client %d choice was: %s\n", connfd, menu_choice);
    switch (*menu_choice) 
    {
        case '1':
                send_ip(connfd);
            break;
        case '2':
                send_time(connfd);
            break;
        case '3':
                get_and_send_uname(connfd, *uts);
            break;
        case '4':
                send_file_list(connfd);
            break;
        case '5':
                printf("File Transfer not implemented\n");
            break;
        case '6': 
            break;
        default:
                printf("Invalid choice\n");
    }
    //if(menu_choice != NULL)
    //{
    //    free(menu_choice);
    //}
} while (*menu_choice != '6');
if (choice != NULL)
{
    free(choice);
}
Get menu option from client:
void get_menu_choice(int socketNumber, char *choice)
{
    size_t n;
    readn(socketNumber, (unsigned char *) &n, sizeof(size_t));  
    readn(socketNumber, (unsigned char *) choice, n);
    printf("Received: %zu bytes\n\n", n);
}
Additional functions as requested:
Send msg (server side):
void send_msg(int socket)
{
    char msg_string[] = "\nPlease enter an option:";
    size_t n = strlen(msg_string) + 1;
    writen(socket, (unsigned char *) &n, sizeof(size_t));   
    writen(socket, (unsigned char *) msg_string, n);
}
Get msg (client side:
void get_msg(int socket)
{
    char msg_string[32];
    size_t k;
    readn(socket, (unsigned char *) &k, sizeof(size_t));    
    readn(socket, (unsigned char *) msg_string, k);
    printf("%s\n", msg_string);
}
What am I doing wrong here? am I not affecting the value of where the pointer is pointing to?
 
     
     
     
     
    