I have tried everything I can think of to fix this, but I can't seem to find it. I know it is probably a simple fix, but I cannot find what is making this happen. This is the first part of my code :
import pygame, sys, time
from pygame.locals import *
pygame.init()
WINDOWWIDTH = 900
WINDOWHEIGHT = 400
MOVERATE = 5
screen = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
TEXTCOLOR = (255, 255, 255)
BACKGROUNDCOLOR = (0, 0, 0)
FPS = 40
clock = pygame.time.Clock()
x = 200
y = 150
class player(pygame.sprite.Sprite):
def __init__(self, x, y):
    super(player, self).__init__()
    temp_image = pygame.image.load("stand_down.png").convert_alpha()
    self.image_down = pygame.transform.scale(temp_image, (100, 200))
    temp_image = pygame.image.load("standleft.png").convert_alpha()
    self.image_left = pygame.transform.scale(temp_image, (100, 200))
    temp_image = pygame.image.load("standright.png").convert_alpha()
    self.image_right = pygame.transform.scale(temp_image, (100, 200))
    self.image = self.image_down
    # keep position and size in pygame.Rect()
    # to use it in collision checking
    self.rect = self.image.get_rect(x=x, y=y)
def draw(self, x, y):
    screen.blit(self.image, self.rect)            
def handle_event(self):#, event)
    self.image = self.image_down.get_rect()
    self.image = pygame.Surface((x, y))
    key = pygame.key.get_pressed()
    if key[K_LEFT]:
        self.rect.x -= 50
        self.image = self.image_left
    if key[K_RIGHT]:
        self.rect.x += 50
        self.image = self.image_right
class room1():
#bedroom
    def __init__(self):
        self.x, self.y = 16, WINDOWHEIGHT/2
        self.speed = 3
    def draw(self):
        background = pygame.image.load("bedroom.jpg").convert()
        background = pygame.transform.scale(background, (WINDOWWIDTH, WINDOWHEIGHT))
        screen.blit(background, (0, 0))
And this is my main function :
def main():
     while True:
            for event in pygame.event.get():
                player.handle_event.get(event)
            player.handle_event(screen)
    room1.draw(screen)
    player.draw(screen, x, y)
    pygame.display.update()
    pygame.display.flip()
    clock.tick(FPS)
main()
I keep getting the same error :
File "C:\Python32\Project3\proj3pt2.py", line 220, in handle_event
self.image = self.image_down.get_rect()
AttributeError: 'pygame.Surface' object has no attribute 'image_down'
I know it's probably an easy fix, but I don't know where to look for it, and how I messed up. If someone could explain that, it would be much appreciated!
 
     
    