My Swift code looks like this:
class SystemClass {
    public init() {}
    func setXYZ(xyz: Float32) {
        // do something
    }
}
let callME: class = class()
class class {
  public init() {}
  func functionXYZ() {  
    Timer.scheduledTimer(timeInterval: 0.5, target: self, selector: #selector(SystemClass().setXYZ(xyz: 1.0)), userInfo: nil, repeats: true) // error code
  }
}
callME.functionXYZ()
I'd like to call the 'functionXYZ' and this is already working fine but calling the setXYZ function leads to errors because the selector failed.
How to edit the selector:
#selector(SystemClass().setXYZ(xyz: 1.0))
to call the setXYZ function with the given parameter?
 
    