I'm programming a small game with Pygame and I'm not sure how to get mouse clicks. I've gotten a bit of it figured out, but honestly I'm not having the best of times.
Here's what I have:
import pygame
pygame.init()
def menu():
    title_font = pygame.font.SysFont("monospace",64)
    button_font = pygame.font.SysFont("monospace", 30)
    screen_size = (1280,950)
    screen = pygame.display.set_mode(screen_size)
    background = (255,255,255)
    screen.fill(background)
    play_button = pygame.Rect(250,600,200,100)
    quit_button = pygame.Rect(850,600,200,100)
    controls_button = pygame.Rect(550,600,200,100)
    pygame.draw.rect(screen, (0,255,0), play_button)
    pygame.draw.rect(screen, (255,0,0), quit_button)
    pygame.draw.rect(screen, (255,229,0), controls_button)
    title = title_font.render("Fightastic!", 1, (0,0,0))
    screen.blit(title, (450,300))
    play_text = button_font.render("START",1,(0,0,0))
    screen.blit(play_text, (310,635))
    quit_text = button_font.render("QUIT",1,(0,0,0))
    screen.blit(quit_text, (910,635))
    controls_text = button_font.render("CONTROLS",1,(0,0,0))
    screen.blit(controls_text, (580,635))
    buttons = [play_button, quit_button, controls_button]
    while True:
        events = pygame.event.get()
        for event in events:
            if event.type == pygame.QUIT:
                exit()
        mouse_cursor = pygame.mouse.get_pos()
        mouse_pressed = pygame.mouse.get_pressed()
        option = 0
        for i in range(len(buttons)):
            if buttons[i].collidepoint( mouse_cursor):
                option = i+1
        if option == 1:
            print ("YO I GOT CLICKED")
        elif option == 2:
            print ("CLICKED MY DUDE")
        elif option == 3:
            quit()
    pygame.display.update()
menu()
The game's menu is the only part that will require clicks so that's all I've shown.
Thanks!
 
     
    