In the following code, it seems that the client.Connect.Receive is pinning the "byte[] result" permanently, causing the memory to never be freed (as it's always pinned). I'm looking for a way to tell C# that result no-longer needs to be pinned after it's usage in this.OnReceive, but I can't find the built-in function or keyword to do this.
Does anyone know how I can get C# to unpin the byte[] array? (this is one of the sources of memory leaks in my C# application)
this.m_TcpListener = new TcpListener(this.p_TcpEndPoint.Port);
this.m_TcpThread = new Thread(delegate()
{
    try
    {
        this.m_TcpListener.Start();
        while (this.p_Running)
        {
            TcpClient client = this.m_TcpListener.AcceptTcpClient();
            new Thread(() =>
                {
                    try
                    {
                        // Read the length header.
                        byte[] lenbytes = new byte[4];
                        int lbytesread = client.Client.Receive(lenbytes, 0, 4, SocketFlags.None);
                        if (lbytesread != 4) return; // drop this packet :(
                        int length = System.BitConverter.ToInt32(lenbytes, 0);
                        int r = 0;
                        // Read the actual data.
                        byte[] result = new byte[length];
                        while (r < length)
                        {
                            int bytes = client.Client.Receive(result, r, length - r, SocketFlags.None);
                            r += bytes;
                        }
                        Console.WriteLine("Received TCP packet from " + (client.Client.RemoteEndPoint as IPEndPoint).Address.ToString() + ".");
                        this.OnReceive(client.Client.RemoteEndPoint as IPEndPoint, result, length);
                    }
                    catch (SocketException)
                    {
                        // Do nothing.
                    }
                    client.Close();                                
                }).Start();
            //this.Log(LogType.DEBUG, "Received a message from " + from.ToString());
        }
    }
    catch (Exception e)
    {
        if (e is ThreadAbortException)
            return;
        Console.WriteLine(e.ToString());
        throw e;
    }
}
);
this.m_TcpThread.IsBackground = true;
this.m_TcpThread.Start();
 
    