I was trying to find an example about how to use TryScan, but haven't found any, could you help me?
What I would like to do (quite simplified example): I have a MailboxProcessor that accepts 
 two types of mesages. 
First one
GetStatereturns current state.GetStatemessages are sent quite frequentlyThe other
UpdateStateis very expensive (time consuming) - e.g. downloading something from internet and then updates the state accordingly.UpdateStateis called only rarely.
My problem is - messages GetState are blocked and wait until preceding UpdateState are served. That's why I tried to use TryScan to process all GetState messages, but with no luck.
My example code:
type Msg = GetState  of AsyncReplyChannel<int> | UpdateState
let mbox = MailboxProcessor.Start(fun mbox ->
             let rec loop state = async {
                // this TryScan doesn't work as expected
                // it should process GetState messages and then continue
                mbox.TryScan(fun m ->
                    match m with 
                    | GetState(chnl) -> 
                        printfn "G processing TryScan"
                        chnl.Reply(state)
                        Some(async { return! loop state})
                    | _ -> None
                ) |> ignore
                let! msg = mbox.Receive()
                match msg with
                | UpdateState ->
                    printfn "U processing"
                    // something very time consuming here...
                    async { do! Async.Sleep(1000) } |> Async.RunSynchronously
                    return! loop (state+1)
                | GetState(chnl) ->
                    printfn "G processing"
                    chnl.Reply(state)
                    return! loop state
             }
             loop 0
)
[async { for i in 1..10 do 
          printfn " U"
          mbox.Post(UpdateState)
          async { do! Async.Sleep(200) } |> Async.RunSynchronously
};
async { // wait some time so that several `UpdateState` messages are fired
        async { do! Async.Sleep(500) } |> Async.RunSynchronously
        for i in 1..20 do 
          printfn "G"
          printfn "%d" (mbox.PostAndReply(GetState))
}] |> Async.Parallel |> Async.RunSynchronously
If you try to run the code, you will see, that GetState message is not almost processed, because it waits for the result. On the other hand UpdateState is only fire-and-forget, thus blocking effectively getting state.
Edit
Current solution that works for me is this one:
type Msg = GetState  of AsyncReplyChannel<int> | UpdateState
let mbox = MailboxProcessor.Start(fun mbox ->
             let rec loop state = async {
                // this TryScan doesn't work as expected
                // it should process GetState messages and then continue
                let! res = mbox.TryScan((function
                    | GetState(chnl) -> Some(async {
                            chnl.Reply(state)
                            return state
                        })
                    | _ -> None
                ), 5)
                match res with
                | None ->
                    let! msg = mbox.Receive()
                    match msg with
                        | UpdateState ->
                            async { do! Async.Sleep(1000) } |> Async.RunSynchronously
                            return! loop (state+1)
                        | _ -> return! loop state
                | Some n -> return! loop n
             }
             loop 0
)
Reactions to comments: the idea with other MailboxProcessor or ThreadPool that executes UpdateState in parallel is great, but I don't need it currently.
All I wanted to do is to process all GetState messages and after that the others. I don't care that during processing UpdateState the agent is blocked.
I'll show you what was the problem on the output:
// GetState messages are delayed 500 ms - see do! Async.Sleep(500)
// each UpdateState is sent after 200ms
// each GetState is sent immediatelly! (not real example, but illustrates the problem)
 U            200ms   <-- issue UpdateState
U processing          <-- process UpdateState, it takes 1sec, so other 
 U            200ms       5 requests are sent; sent means, that it is
 U            200ms       fire-and-forget message - it doesn't wait for any result
                          and therefore it can send every 200ms one UpdateState message
G                     <-- first GetState sent, but waiting for reply - so all 
                          previous UpdateState messages have to be processed! = 3 seconds
                          and AFTER all the UpdateState messages are processed, result
                          is returned and new GetState can be sent. 
 U            200ms
 U            200ms       because each UpdateState takes 1 second
 U            200ms
U processing
 U
 U
 U
 U
U processing
G processing          <-- now first GetState is processed! so late? uh..
U processing          <-- takes 1sec
3
G
U processing          <-- takes 1sec
U processing          <-- takes 1sec
U processing          <-- takes 1sec
U processing          <-- takes 1sec
U processing          <-- takes 1sec
U processing          <-- takes 1sec
G processing          <-- after MANY seconds, second GetState is processed!
10
G
G processing
// from this line, only GetState are issued and processed, because 
// there is no UpdateState message in the queue, neither it is sent