Based on the advice in this answer, the goal is to add an ambient light to a scene along with a directional light to the camera.
This works in the Xcode Scene Editor, with the directional light set at 70% white and the ambient light at 50% white. The Euler angles for the directional light use default values.
Coding this arrangement fails. It's as if the directional light isn't being added. There is no effect on the scene; it's as if only the ambient light exists.
Different values for the x component of the Euler angles make no difference -- PI/2, PI, and other values were tried but still no change.
Adding the directional light to the scene's root node (scene.rootNode.addChildNode(directionalLightNode)), however, does indeed add the light to the scene.
fileprivate func addLightNode() {
    // Create ambient light
    let ambientLightNode = SCNNode()
    ambientLightNode.light = SCNLight()
    ambientLightNode.light!.type = .ambient
    ambientLightNode.light!.color = UIColor(white: 0.70, alpha: 1.0)
    // Add ambient light to scene
    scene.rootNode.addChildNode(ambientLightNode)
    // Create directional light
    let directionalLight = SCNNode()
    directionalLight.light = SCNLight()
    directionalLight.light!.type = .directional
    directionalLight.light!.color = UIColor(white: 1.0, alpha: 1.0)
    directionalLight.eulerAngles = SCNVector3(x: 0, y: 0, z: 0)
    // Add directional light to camera
    let cameraNode = sceneView.pointOfView!
    cameraNode.addChildNode(directionalLight)
}